I think it can be hard to really gauge how easy group content is. There are multiple factors that contribute to how easy a content can be: the skill level/experience/attitude of the group, class/job/role, level, gear, input control, and difficulty mode, to name a few (there might be more).
So, to give a few examples:
I think LFR in WoW is more difficult than alliance raids in FFXIV simply due to people's attitude of leaving easily. There are people who leave in FFXIV too, but not as many in my experience. And yet, mechanics-wise, as a DPS, I find LFR (in BfA as that's the only expansion I've experienced) to be easier than FFXIV in terms of how much I feel I "need" to do. I even enjoyed running orbs in G'huun as it gives me something more to do.
Another example, on normal difficulty content and using certain classes in WoW have been easy enough to play without being able to use a gamepad. That said, I find combat in FFXIV easier with a gamepad. I've played FFXIV without a gamepad and I found it harder than I do playing WoW without a gamepad, but that was in Heavensward, so maybe it would be easier now without a gamepad, but I don't care to try. So in this regard, I would find WoW easier to play if I can't use a gamepad, at least on certain classes in BfA.
Yet another example, ran a dungeon in WoW recently on an alt, and both healer and tank left after the second boss, so us three remaining DPS went on and even killed the next boss while waiting for healer and tank replacements, but one of us was a Paladin and it was Deadmines, so an easy dungeon, probably could do the same in Sastasha, but never tried it. Here, I think the difficulty of the dungeon, the classes we had, and the way dungeon scales might contribute to how "not dangerous" it felt without a healer and a tank.
And finally, in story mode in SWTOR, it's all solo-able, so the difficulty content definitely plays a factor here.
So yeah, there could be multiple factors that would make things easier or harder for you while giving different results for others.
Those seem to be contradictory statements.This game starts feeling "difficult" when you have subpar players



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