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  1. #41
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    When I think of this game being easy it's as a result of how lil freedom you have in how you want to play.

    Game like GW2 I can me a level 80 elementalist who builds around cc/ buff/ boon and someone else cn build around using Daggers and being mobile. It's full of horizontal progression.
    In this game your goal with every job is to vertically progress to a higher ilvl after you reach level cap and learn the proper rotation so that you can play jump rope- I mean raid and deal enough DPS to get through the scripted content.

    Not saying it's bad, it clearly works. I just hope the next MMO brings about more horizontal progression.
    (0)

  2. #42
    Player

    Join Date
    Jan 2020
    Posts
    211
    I'm torn because I can see why people say this is easy but at the same time. I remember learning my rotation on sam compared to learning my rotation on Slayer on Tera. XIV's classes are WAY harder to learn and be -GOOD- at then it is to be ok in Tera for me. Tera all you have to do is not get hit and you can pretty much do whatever. It's not as free as say GW2 or something like that but XIV is way harder to get a grasp on being GOOD then Tera from my experience. I endgame raid or used too in Tera when wonderhome and rift's edge were the endgame. Rift's edge was gold.

    I think it's harder to be seen as good in XIV as one the rotations aren't really that forgiving. Take monk and ninja, you only get one way to play them. In Tera you have options on different kinds of builds which makes the classes easier to get into. XIV is like Street Fighter. Extremely strict, wanna be a good monk, then you really have only one way to play it. And it's not really that easy to get it down perfectly when you're just starting out. XIV is easy to learn but demanding to master. If it wasn't i don't think that one thread would be as big and long as it is now.
    (4)

  3. #43
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Canada_bangs View Post
    I'm torn because I can see why people say this is easy but at the same time. I remember learning my rotation on sam compared to learning my rotation on Slayer on Tera. XIV's classes are WAY harder to learn and be -GOOD- at then it is to be ok in Tera for me. Tera all you have to do is not get hit and you can pretty much do whatever. It's not as free as say GW2 or something like that but XIV is way harder to get a grasp on being GOOD then Tera from my experience. I endgame raid or used too in Tera when wonderhome and rift's edge were the endgame. Rift's edge was gold.

    I think it's harder to be seen as good in XIV as one the rotations aren't really that forgiving. Take monk and ninja, you only get one way to play them. In Tera you have options on different kinds of builds which makes the classes easier to get into. XIV is like Street Fighter. Extremely strict, wanna be a good monk, then you really have only one way to play it. And it's not really that easy to get it down perfectly when you're just starting out. XIV is easy to learn but demanding to master. If it wasn't i don't think that one thread would be as big and long as it is now.
    They may be harder to learn, but I feel like they all get pretty easy (and sometimes boring) once you've played them frequently enough. Probably because most rotations are set in stone. There are lots of slots used and rotations tend to be pretty long, which will make it harder to learn initially, but eventually it just becomes muscle memory.

    Switching around jobs frequently keeps gameplay fresh since you need to adjust to each rotation again, which isn't always as easy, at least in the beginning.
    (0)

  4. #44
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    The game is too easy unless it's new content or savage. The automatic level synch system is a joke, honestly.

    As a DPS I just trot along. As a tank (now) I press my magic I want aggro now button then trot in front. As a healer I feel mildly challenged but only if people are new/undergeared/screw up.

    We need a new approach to this. The 70+ old dungeons might as well not exist at this point if you ask me. At least give people more on an incentive to do min ilvl.
    (0)

  5. #45
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It's easy compared to MMO's of the past, at least in the sense that it's less time consuming.

    It doesn't really seem all that easy compared to its modern contemporaries though.
    (0)

  6. #46
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lium View Post
    Question. Have you ever seriously played any other Western MMOs? Like WoW or SWTOR? I'm asking because SWTOR used to be my main game until I really got into FFXIV a few years ago. This is my home and I have no plans of ever going anywhere else.

    But I still dabble in SWTOR occasionally, just to check things out. I miss my characters over there sometimes, and full disclosure: I'm a huge Star Wars nerd.

    So, last night I was running an instance in SWTOR with a random PUG. We were all DPS. No tanks or healers. Boss fights consist of healing terminals and whoever deals the most damage, usually gets the aggro. The boss usually ends up ping ponging all over the place.

    It was chaotic but fun. But even then, I had no worries of ever dying. And I didn't. Not once.

    In FFXIV? There would have been wipes. Coming from games like WoW, SWTOR, and trying out other games like LOTRO and DCUO for example, you can mindlessly zerg your way through group content near effortlessly. And players are nigh indestructible.

    FFXIV does actually expect more from you even in normal dungeons. You must constantly dodge AOE, watch for telegraphs, look for visual clues from the boss and do all the mechanics correctly. If not you die instantly. Doesn't matter how well you've been playing up to that point. Any dungeon from 50 up is far more challenging than anything I've encountered in those other games I've played.

    So, I'm just curious. Unless you've exclusively played Eastern MMOs, which do seem more challenging, what makes you think this game is too easy?
    I wouldn't use the word easy... but lets be honest the only Hard part of this game and honestly the same is true of wow .. is they make the rest of the game simple minded nonsense and then make the hard part of the game locked into savage or ex and honestly even as someone who can get on all the time its really hard to find people who are all on at the same time to do that kind of stuff.

    I know game has its hard parts but unless you and your fc/ group live in the same time-zone meeting up is damn well near impossible which means your stuck with duty finder which we all know how that plays out.

    I've played many other mmos games that had hard content every were in the game not just for people who want to group up and farm savage lol

    Which I wouldnt really call hard honestly once you memorize the bosses pattern you will sleep your way through it because the game has a really bad AI System.
    (0)

  7. #47
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Unsung_Wanderer View Post
    Also I lol'd at feral druid rotation being compared to any job in this game, are you serious? Apart from maybe 3 jobs, to do optimal DPS is a lot harder in XIV then it ever was in WoW.

    Also in wow everyone uses an addon to tell you how to breath that is updated before people even step foot into an instance, just wow.
    LMAO at suggesting FFXIV's DPS is hard...

    Where all but 3 jobs (Including Tanks and Healers) simply push their buttons in a pre-determined rotation. With those 3 jobs that don't (BRD, DNC and RDM) having procs that they basically press when they flash up (With a slight difference for DNC holding onto 3/4 feathers for when CD's are popped)

    Meanwhile, during several expansions, Feral Druid in WoW has been so tightly focused around DoT and Buff uptimes that many of the top players in the game have noted that the only way to achieve its maximum DPS was to be a literal robot even when simply fighting a dummy and having no mechanics to deal with either.

    Also, WoW's addons that tell you the mechanics that are coming up doesn't negate the fact that FFXIV literally not only tells you the abilities being used anyway because all the bosses sit there casting them for like 5 seconds, but they're also used in a set order as is, so if you watch a video guide you can literally know every ability a boss will use and the exact time they will use it before even setting foot inside a Duty/Raid/Trial.

    To say nothing about how due to WoW's bosses actually using random timers for its skills, your addons simply tell you the minimum time for a boss skill to become available.

    Though I digress, since my original post was merely about DPS rotations and not content (Given that a majority of WoW's content is faceroll, which is not much different to FFXIV. For difficult content its Mythic Raids vs Savage/Ultimate)
    (2)

  8. #48
    Player
    Kobalos's Avatar
    Join Date
    Mar 2018
    Location
    London
    Posts
    433
    Character
    Narukai Nephilim
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    Eh FFXIV is pretty easy even expert is a breeze once you know the boss fights. That is why savage and ultimates are there for those that want a challenge.
    I like the easy pace, found savage too stressful and drama filled so I like chilling out doing casual content like beast tribes, maps, Chloe books and the crafting weeklys
    (0)
    Last edited by Kobalos; 03-05-2020 at 08:53 PM.
    “We are all in the gutter, but some of us are looking at the stars.”

    ― Oscar Wilde

  9. #49
    Player
    Birdlaw's Avatar
    Join Date
    Jun 2017
    Posts
    9
    Character
    Bee's Knees
    World
    Cactuar
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kalise View Post
    Compare gearing up a job to Agent in Anarchy Online.
    Or gearing up any class in Anarchy Online for that matter.. or determining how to specialize in FFXIV (materia..?) versus how it is in AO. FFXIV is infinitely more simple.
    (1)

  10. #50
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Those games didn't start out that easy. My thoughts are colored by hours of wiping and reforming groups in Heroic dungeons in WoW, by several panicked fights healing my way through the *early* endgame dungeons of SWTOR. That first rakghoul dungeon had mobs that hit like trucks, and there was one or two packs in particular that could easily lead to a wipe - we even used cc a lot to sneak around or avoid having our tank get nuked into Oblivion. Kinda sad to hear it's such a cakewalk now, but the game kinda seemed like it was going downhill when I left it anyway.

    WoW dungeons are an absolute joke now outside of anything but high key mythics, or they were the last time I played anything endgame related (haven't played seriously since Legion). But they weren't always. Compared to the game now, yeah FF probably has a few more challenges. But considering a halfway competent group can chain pull entire hallways and meme aoe their way through the whole dungeon provided the group isn't halfway asleep... I mean, I sure wouldn't call them hard either. AND there is no "hard" max level dungeon equivalency - that may be part of it too. WoW has mythics for more challenging dungeons (not that I'm particularly a fan of those), but in FF it's extremes or Savage/Ultimate and thaaaat's about it for actually "hard" content.
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

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