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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Volkaj View Post

    I am genuinely curious; what kind of complex rotation would you give to healers?
    I\\'ll use scholar for my example for obvious reasons. The only thing I would add to the current scholar from the old is Miasma and Bane, whether or not Bane should cost aetherflow or just have a medium cooldown is up for debate. Personally I\\'m content with Energy Drain as the "Aetherflow dump" so I wouldnt put that extra pressure on the toolkit.


    Then I would ofc shave potencies off of Broil, Ruin II, and Art of War to balance it.


    The big difference however, isnt necessarily that I would make the dps complicated. The only thing I\\'m adding is the extra button press every few sec and the extra step in the AoE rotation. Pure dps classes can worry about stuff like managing self buffs or chaining skills together.

    Rather that I would add mechanics to the dps rotation to reward and incentize your primary function. Healing. The way I\\'d probably do it is take a note from pvp sch and have the dps, primarily the dots, reward the player maintaining them with fae guage, and I would likely, at the risk to nerfing the fairy even more, tie more of their abilities to the fae guage to offset the increase in fae guage gained. Even go so far as to make Aetherpact consume 15-20 guage instead of 10 per tick if the gain in fae guage is too great.

    It would be something akin to.

    Fey Leeching (Trait)
    If a target is afflicted with both of your Bio and Miasma line of spells, the target will also be afflicted with Fey Leeching. This effect will end if one or both effects end on the target.

    Fey Leeching effect: upon recieving damage from the scholar\\'s Bio and Miasma damage over time effects, the scholar will have a 50% chancd gain 5 fae aether. This effect cannot trigger more then twice (possibly thrice) every 3 seconds.

    The cap on it is to increase the incentive of Bane, spreading your dots to double (or triple, if doubling is too weak) your fae guage for more indirect healing during large pulls, Without making it to where you instantly fill the guage after bane-ing a large trash pack.

    The biggest flaw I can see is that this could potentially cause issues with fae guage reaching 100. So it would likely need a dump skill. Rather then add a new spell. I\\'ll throw people a bone and give them a proc.

    Meltdown: When your fae aether is at 80 or more, Ruin II will be upgraded to Meltdown

    Meltdown: Instant, on the gcd
    Deals unaspected damage with a potency of 220
    Additional effect: Refresh the duration of your Bio and Miasma damage over time effects to their maximum value
    Fae Gauge cost: 30


    Essentially if you gain too much fae guage, Your Ruin II becomes Meltdown and gives you an option to not only dump excess fae guage but to also quickly reapply your dots. So essentially a long fight will be less about constantly maintaining dots, but rather maintaining your fae aether and balancing it out for using fairy skills will keeping it from capping without needless over healing. Hence why I only made Meltdown a tiny potency gain, to make hording your resources for meltdown still a loss compared to Broil for dps.

    Is this more complex then current sch? Yes, but overall if a healer is going to be complex, I\\'d rather the complexity build into their healing rather then give them a full blown dps rotation.
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    Last edited by Brandedblade; 03-03-2020 at 09:27 PM. Reason: Char limit

  2. #2
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brandedblade View Post
    snip
    If I may give some feedback:

    1. Tying DoT ticks to Fae Gauge is a neat idea, as it incentivizes keeping your DoTs up on the target. However, it means that to achieve theoretical maximum healing efficiency you have to do some DPS. In any practical scenario where you need to pump maximum healing though, this won't matter because the GCD you cannot afford to spend refreshing DoTs will bring more healing than what would've been gained through the DoT tick -> Fae Gauge.

    2. Making it RNG-based, however, is a bad idea. The issue with this is that heal checks tend to be rather tight and very, very scripted. If RNG gives you zero Fae Gauge procs while you badly needed that gauge for a tank regen at some point, you're gonna be in trouble. Realistically this means you're gonna plan for the lowest common denominator, which is zero (or at least very few) procs. This weakens the buff you get from it considerably.

    3. Meltdown should absolutely be a separate skill. Let me explain why. Suppose you increase Fey Union's gauge cost to 20. The tank is about to take serious continuous damage, so you prepare to Ruin II + Fey Union. Except your RNG DoT ticks you over 80 gauge. Your Ruin II becomes Meltdown, shaving off 30 gauge immediately. Instead of having 4 Fey Union ticks on the tank you now only have 2. You need to have control over the effect otherwise Fae Gauge becomes wildly inconsistent.

    4. Even if Meltdown is a separate skill, you're underestimating the large potency gain you'd get from being able to refresh both DoTs with just one GCD on top of the extra 220 potency. Since Fae Gauge would be less consistent, there would be no fixed points where you'd end up having it available, but it would almost always be a solid DPS gain over Broil III. It would also act as a solid incentive to not use any Fae Gauge abilities to have it proc as often as possible.

    Quote Originally Posted by Brandedblade View Post
    Is this more complex then current sch? Yes, but overall if a healer is going to be complex, I'd rather the complexity build into their healing rather then give them a full blown dps rotation.
    There has to be content where complex healing kits are needed for this to be enjoyable.
    And outside ultimate, there just isn't. Even Savage doesn't deal enough damage to warrant the healing kits we have now.
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