I\\'ll use scholar for my example for obvious reasons. The only thing I would add to the current scholar from the old is Miasma and Bane, whether or not Bane should cost aetherflow or just have a medium cooldown is up for debate. Personally I\\'m content with Energy Drain as the "Aetherflow dump" so I wouldnt put that extra pressure on the toolkit.
Then I would ofc shave potencies off of Broil, Ruin II, and Art of War to balance it.
The big difference however, isnt necessarily that I would make the dps complicated. The only thing I\\'m adding is the extra button press every few sec and the extra step in the AoE rotation. Pure dps classes can worry about stuff like managing self buffs or chaining skills together.
Rather that I would add mechanics to the dps rotation to reward and incentize your primary function. Healing. The way I\\'d probably do it is take a note from pvp sch and have the dps, primarily the dots, reward the player maintaining them with fae guage, and I would likely, at the risk to nerfing the fairy even more, tie more of their abilities to the fae guage to offset the increase in fae guage gained. Even go so far as to make Aetherpact consume 15-20 guage instead of 10 per tick if the gain in fae guage is too great.
It would be something akin to.
Fey Leeching (Trait)
If a target is afflicted with both of your Bio and Miasma line of spells, the target will also be afflicted with Fey Leeching. This effect will end if one or both effects end on the target.
Fey Leeching effect: upon recieving damage from the scholar\\'s Bio and Miasma damage over time effects, the scholar will have a 50% chancd gain 5 fae aether. This effect cannot trigger more then twice (possibly thrice) every 3 seconds.
The cap on it is to increase the incentive of Bane, spreading your dots to double (or triple, if doubling is too weak) your fae guage for more indirect healing during large pulls, Without making it to where you instantly fill the guage after bane-ing a large trash pack.
The biggest flaw I can see is that this could potentially cause issues with fae guage reaching 100. So it would likely need a dump skill. Rather then add a new spell. I\\'ll throw people a bone and give them a proc.
Meltdown: When your fae aether is at 80 or more, Ruin II will be upgraded to Meltdown
Meltdown: Instant, on the gcd
Deals unaspected damage with a potency of 220
Additional effect: Refresh the duration of your Bio and Miasma damage over time effects to their maximum value
Fae Gauge cost: 30
Essentially if you gain too much fae guage, Your Ruin II becomes Meltdown and gives you an option to not only dump excess fae guage but to also quickly reapply your dots. So essentially a long fight will be less about constantly maintaining dots, but rather maintaining your fae aether and balancing it out for using fairy skills will keeping it from capping without needless over healing. Hence why I only made Meltdown a tiny potency gain, to make hording your resources for meltdown still a loss compared to Broil for dps.
Is this more complex then current sch? Yes, but overall if a healer is going to be complex, I\\'d rather the complexity build into their healing rather then give them a full blown dps rotation.



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