Quote Originally Posted by Brandedblade View Post
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It seems like SE is fully on your side about Miasma II and Ruin II, considering that SCH had no spammable AoE skill on SB's release. Miasma II was only added later due to feedback, and it had the probably unintended side-effect of changing SCH's rotation, since it did more damage than Ruin II.
Poor design on SE's part? What is good or bad class design is mostly subjective, although some things are clearly bad (literally useless crafter skills spring to mind). Having skills which can fulfill multiple niches at once aren't always bad, see Assize (heal + AoE damage) for example. One thing that cannot be denied is that it gave an effective choice. Using Miasma II wasn't always possible, so it did not completely replace Ruin II as a weaving tool in most content.

As far as "intended function" goes, I, and I would suspect most players, will use the kit I am given how I interpret it should be used. For some it might be to shield every mechanic using Adloquium/Succor and keep Aetherflow for emergencies, for others it might be to be as efficient as possible DPS-wise. I'm not going to try and divine how SE wants me to use these skills. I will base my playstyle on what I want to do and on how the skills actually behave. Not on how SE believes they behave and how SE believes we should use them.

My primary role as a healer (or any other role) is, and will always be, to contribute the maximum of my skills and abilities to the party. If this means spamming healing spells, then so be it. If it means DPSing non-stop, then so be it.
I chose to be a healer because I want this contribution to have the largest "healing" component, and to have the responsibility to keep the party alive. But if there is no healing to be done, there is no healing to be done. I will contribute in another manner.

If I have to DPS 70% of the fight because the boss is not dealing that much damage, then my DPS rotation is not "needless busywork", it is what I need to contribute to the party.
To give a practical example of something that other people here often called needless busywork, consider 5.0 AST's cards. With Divination on a 180s cooldown, laying down 3~6% cards once every 30s that were really hard to see the effect of really felt like you were worrying a lot for what was ultimately a very minor gain. If our DoTs barely had higher potency than our nukes, they would be considered needless busywork as well; lots of effort, very little gain. A good DPS rotation should have weight behind it. Doing it right should feel impactful. SB SCH's DoTs did a good chunk more damage than Broil II, and so did correctly using Miasma II over Ruin II.

From what I can see on the forums, you've been one of the few to truly stand for the current healer design being just as good (bad) as the ones from previous expansions.

I am genuinely curious; what kind of complex rotation would you give to healers?

P.S. Had to cut off the quotes, post was too long.