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  1. #10
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,000
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    SCH:

    -Loss of various ACN related battle skills
    -Biolysis cannot be spread since bane is gone.
    -Jarring 2 second delay added to Seraph when summoned, leaving this awkward delay.
    -Skill ghosting. Using two pet skills too fast might make the second go on cooldown without use, or using fey illumination before summon seraph will cause seraph to eat the first skill and not use it.
    -Pet deployment was removed
    -None of the level cap skills are compatible with each other
    -Aetherflow locked to combat only
    -Selene was just flat out removed from the game rather than fixed
    -Quickened Aetherflow gone
    -Fairy skills cannot be cast simultaneously, required you to physically use a skill
    -Fey Blessing is very weak, uses the forgettable fey gauge, and has too long of a cooldown
    -/+Energy Drain was removed and added back... for the second time
    +At least we got recitation?
    +Lv 78 trait makes sacred soil worth using, but only for 78+ content, not below
    -Low level ARR content feels terrible now that aetherflow is locked to 45+

    AST:

    -Time Dilation removed
    -Old Celestial Opposition removed
    -Cards reworked to something that just doesn't feel impactful (at least as far as my opinions go)
    -Card durations shortened
    -Celestial Oppositions stun was removed
    +New Celestial Opposition at least doesnt suck after they buffed it when tier 1 savage released (but the stun is still gone but WHM gets to keep their spammable one?)
    +Divination seems like a neat concept, at least partially fixes the problem I had with AoE card overwriting
    -Sleeve Draw feels like ass. Before it was a sleek one and one skill, now it feels so bad to use.
    -Devs clearly did not care to balance AST when ShB dropped because anyone with a shred of knowledge about AST could've seen how horrible it was on 5.0 release that the devs had a ONE PAGE LONG list of buffs for AST when savage dropped.
    -Seals are combat only so you risk not getting a seal because YOU werent in combat yet but your party member was.
    -Horoscope could use the auto detonation treatment
    -Cards feel horrible with a controller
    +Charge system for essential dignity is nice, but only for 78+
    -Supposedly went from balance fishing to seal fishing, still fishing.

    WHM:

    I stopped playing this at 3.4 but mostly...

    -Fluid Aura has been progressively made more and more useless with each expansion
    +Lillies are made better, overall handy mechanic over it's mostly useless Stormblood counterpart
    -Aero 3, a handy AoE DoT, just... gone.

    I'd elaborate more but I don't much feel like playing WHM. I preferred AST and SCH (I was an AST main from 3.4 to ShB launch and I want nothing to do with the job now, mostly because of cards). I feel like I got gutpunched for being an AST and SCH player.

    Edit: Oh and not getting anything new for two expansions now. Everyone keeps wanting everything to be a DPS.
    (6)
    Last edited by Mesarthim; 02-28-2020 at 11:42 AM. Reason: Selene