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  1. #11
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    My concern was more that so much power is being placed into Coeurl skills only, and only after a certain, fairly late level, leading to an even less cohesive leveling experience on a job already with arguably... the worst leveling experience bar perhaps DRK.
    We're currently at this point with the Opo-opo form, see: Bootshine under Leaden Fist. All MNK's power is frontloaded into Bootshine. The difference between LF Bootshine and every other stanced GCD is around 1200~dps.

    https://www.fflogs.com/reports/rVNqB...-done&source=8

    If we look at this log, Bootshine accounts for 1.7m worth of damage, while Demo (including the upfront damage) and Snap are 1.2m and 1.06m worth of damage respectively. That's a huge 500k worth of damage over Demo and over 700k worth of damage over Snap punch. Looking at other jobs in the party, no other job has this huge discrepancy of damage between its skills. It just seems like the devs had no intuitive way to make DK relevant, so instead gave a huge buff to Bootshine through DK. This then makes Bootshine the worst skill to miss a positional on as it's 150 potency gone (the equivalent of missing 7~ positionals). I just fail to find the rationality behind frontloading an ability like that instead of spreading that potency elsewhere and making DK more interesting or at least have relevance with the MNK aesthetic, such as why is a kicking move giving us a fist buff? Do we scrape our hands along to ground to harden them up while performing dragon kick or something? It feels like MNK is still actually just a PGL with some minor MNK-esque skills, most of which are relatively niche or locked behind RNG.

    One could argue that SAM has so much DPS front loaded into Midare Setsugekka, but that skill has no positional attached to it and so will always, barring crits etc.. be consistent in damage and it adds to the SAM aesthetic. Leaden Fist is just a tacked on buff that doesn't really make any sense. Bootshine was never this huge hitting skill before. In fact Snap Punch, TK and Demo were all the top leaders back in SB and the damage was more evenly spaced out among the kit as you can see here:

    https://www.fflogs.com/reports/gCnYx...-done&source=3

    Leaden Fist is more or less the whole reason we had the Janky Anatman openers because PB was better suited to spamming DK and BS because of the huge damage increase it gives. I think the devs missed the mark with MNK this expansion. Not just in aesthetic, but also in how the job has become centered around Leaden Fist for damage. All stance combos were within 5% total damage of each other, now it's shot up to over 10% because of LF.
    (8)
    Last edited by Sora_Oathkeeper; 02-29-2020 at 07:23 AM.