Quote Originally Posted by Volkaj View Post
I have to point out that most of the things you listed aren't related to AST gameplay directly. ShB fights and story are amazing, the changes to DoL/DoH clean up quite a bit of cruft, and the music is god-tier. But none of these change the fact that compared to SB, AST cards are less diverse in their effects, and Divination is (subjectively) less satisfying to pull off than spreading cards or manipulating buff durations.

Now I'm no AST main, so I'm genuinely curious as to why you prefer ShB's version of AST compared to SB's. Aren't the cards less mechanically interesting?
I mean, some people love the old cards but personally I didn't find them interesting. It was just a bunch of unwanted clutter. The most common thing to do with the old card system was fish for a aoe balance. Like it or not but people like to do more damage. I never heard a tank say "sweet bole on that tank buster it saved me" or "Wow that aoe bole saved us from that raid-wide dmg". People parse, people like damage, people want to do more damage. With the new card system I can give everyone the dmg they want while also increasing that damage again with divination. I don't have to stress about rng never giving me and balance and having to settle for something lesser like aoe spear.

Just to recap on old cards
Ewer - Gave mana regen (Never used, Lucid Dreaming and mana pots are cool)
Bole - Damage Reduction (Cute, but tanks have CD's )
Spear - Increase Crit hit rate (Not bad but one-up'd by balance)
Arrow - Increase attack speed (Other then giving it to BLM with 150% potency, poop)
Spire - TP regen (.. lol )
Balnce - Damage Increase (everyone wants it)

Again, it all comes down to personal preference but for me this is funnier and less of a headache to deal with in savages and TEA. I just personally like not having to wait 5 mins between pulls fishing for that AOE balance for openers.