Page 25 of 25 FirstFirst ... 15 23 24 25
Results 241 to 249 of 249
  1. #241
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Having the Duty Finder support limited and unlimited is something ive requested since day one. It shouldn't be limited to just blus though, you should be able to just tick a box that says "allow limited jobs" in your duty finder menu.
    As someone who abused BLU to get moogle tomestones (>5min runs of AV), I would be very wary about allowing BLUs into regular DF. Do people get regular exp when running with BLUs? Rewards would have to be restricted in some way to prevent abuse, just like is the case with unsync, otherwise people would easily powerlevel by bringing a limited job to speedrun the content.
    (0)

  2. #242
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambdafish View Post
    As someone who abused BLU to get moogle tomestones (>5min runs of AV), I would be very wary about allowing BLUs into regular DF. Do people get regular exp when running with BLUs? Rewards would have to be restricted in some way to prevent abuse, just like is the case with unsync, otherwise people would easily powerlevel by bringing a limited job to speedrun the content.
    Given a regular AV run takes about 10mins or even less with a coordinated party, they could limit it to 1 LJ per party, it would still go quicker but not drastically and would help keep limited content alive, as I mentioned earlier dungeon balance is a joke especially the older the content gets, allowing 1 LJ per party wouldnt be too bad and could even incentivise people to partake it it.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #243
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Given a regular AV run takes about 10mins or even less with a coordinated party, they could limit it to 1 LJ per party, it would still go quicker but not drastically and would help keep limited content alive, as I mentioned earlier dungeon balance is a joke especially the older the content gets, allowing 1 LJ per party wouldnt be too bad and could even incentivise people to partake it it.
    I was the only LJ in the party......... BLU can kill the first and second boss in just a few hits with missile and tail screw, imagine you are a new player at level 48 and that happens.
    (0)
    Last edited by Lambdafish; 02-28-2020 at 02:04 AM.

  4. #244
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambdafish View Post
    I was the only LJ in the party......... BLU can kill the first and second boss in just a few hits with missile and tail screw.
    Could just ban the instant deaths then, didn't realise both of those were susceptable given how many things arn't. Either way could be done.

    Edit: given the speedrun of Aurum Vale is 4 mins with 4 blue mages going full cheese, I am doubt that it was sub 5 mins with 1, but with access to the doom skills it would make the run faster, but on 1 blue mage I can't see the clear time being signficantly faster when factoring in RNG, as those bosses die in a min or so anyway. And If I was a new player and saw that, it might encourage me to try out this limited job thing, then all of a sudden they like how blue mage plays and in our hypothetical earlier hits limited cap and has fun being a blue main who also does limited on the side

    Edit2: Found a speedrun in 7 mins with only one blu, but that required cooldown mapping and pull sizes determined by the party, having it be random in df you wont get that

    Edit3: your point about imagine if this happened to a level 48 new player is irrelevant when considering we're talking about a df option
    (3)
    Last edited by ReiMakoto; 02-28-2020 at 09:15 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #245
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Auryan View Post
    Didn't say it was perfectly handled. That's especially obvious when technical issues are holding it back from doing certain things that are level appropriate. That's what constructive feedback is for; to give the devs suggestions to improve the experience. Operative word being constructive.

    SMN was generally paying for mistakes they made when they hastily cobbled it together with ACN/SCH than lack of a vision for the job. The result was nothing resembling a SMN for a good few years. I guess they figured BRD (another iconic job) worked well enough by throwing it and Ranger in a blender, so why not? I personally didn't like the results that much, but YMV.
    And I assure you that "BLU shouldn't have been a limited job" is a valid, constructive feedback.

    And for SMN, that *was* the mistake of design philosophy, and more. They managed to give SMN a better direction while it's been tied to ACN/SCH, so it wasn't impossible.
    Personally, I don't mind BRD in this game. I think it works well for what it tries to be, and it's well-loved. It could've been a caster job that uses musical instruments as a weapon, but FFXIV's take is pretty interesting and I see little hate from it.
    (4)

  6. #246
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dinnertime View Post
    And I assure you that "BLU shouldn't have been a limited job" is a valid, constructive feedback.

    And for SMN, that *was* the mistake of design philosophy, and more. They managed to give SMN a better direction while it's been tied to ACN/SCH, so it wasn't impossible.
    Personally, I don't mind BRD in this game. I think it works well for what it tries to be, and it's well-loved. It could've been a caster job that uses musical instruments as a weapon, but FFXIV's take is pretty interesting and I see little hate from it.
    Perfectly valid, not so sure about the constructive part. It's virtually useless feedback when it comes to streamlining the concept.

    SMN is better, however the ACN holdover is still hanging even as it gets increasingly unnecessary.

    I like BRD even though it's mostly Ranger with some songs. I get why they did it since pure support just aren't a thing in XIV. That counts for other jobs too.
    (0)

  7. #247
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Auryan View Post
    Perfectly valid, not so sure about the constructive part. It's virtually useless feedback when it comes to streamlining the concept.

    SMN is better, however the ACN holdover is still hanging even as it gets increasingly unnecessary.

    I like BRD even though it's mostly Ranger with some songs. I get why they did it since pure support just aren't a thing in XIV. That counts for other jobs too.
    I can say something more constructive which I'm sure I've said in this thread before and it's pretty similar to what others have said, but that's what it boils down to.
    And I see no problem with ACN being tied to both SMN and SCH even with the separation, there is no harm in keeping it that way. Anyway, that's not really the main topic here.
    (3)

  8. #248
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    I like the Bahamut summons. Maybe it leads way to authentic versions of Ifrit, Titan, & Garuda. Even if it is for a short while, it is cool to see Bahamut & not some dragon blob. What a downgrade from PS2 normal size summons, to blobs.
    (1)

  9. #249
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I like see carbruncle more like servants of prime like stage ground to summon ifrit titan and garuda aswell Shiva and Ramuh

    as for beastmaster I like see a job use whip and raise pets and fight side by side with them use food to gain the loyalty and trust
    (1)

Page 25 of 25 FirstFirst ... 15 23 24 25