Quote Originally Posted by DRKoftheAzure View Post
Mitigation gain is good but as everyone has proven that DPS and self/group healing is must have to clear any content with enrage timers. And with TBN being DPS Neutral at best and DPS loss at worst, the mitigation gain generally doesn't seem worth it, ESPECIALLY with the average player. If TBN was DPS Neutral at worst and DPS gain at best, then the mitigation gain would always be worth it, but it's not.
There are a good number of issues with making TBN a DPS gain, such as how it'd encourage selfish play by potentially running into avoidable AoEs with vulnerability stacks as a consequences. This would make healers need to spend additional GCDs on healing, and that is already too big a DPS loss by whatever DRK might gain in the long run. It would also increase the discrepancy between skill floor and ceiling, when already there exist a good number of hurdles to separate the good from the mediocre.

I'm so baffled as to why you'd want TBN neutral at worst. You'd end up with a tank that is significantly tankier than the competition at no cost. Imagine, for half the time you have 25% more health than the rest of your peers, and FOR FREE. Is that balanced? Not in the slightest. Just git gud and learn to TBN for tank busters.