"Outrage" is a big word to use for something like this. Is it bad? Yes. Not like there needs to be a community uproar over the badness to know it's bad.

"Outrage" is a big word to use for something like this. Is it bad? Yes. Not like there needs to be a community uproar over the badness to know it's bad.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
Im now rly rly much confused ( had a long break of this game) and i consider to play RDM cause of fix failurs and still do damage ....
But i have this strange feeling to play RDM lemme sit in the supply closet, and this doesnt sound fair to me, cause how often and much do Devs have to tell the community that every class/job in every constelation can beat every content?!
And what on earth do ppl think, they are smarter than the ppl which made the game?
Rly this closemindet position make me sad , cause it doesnt feel u have to freedom to choose.
Part of the World First E8S clear alongside SMN, MNK, BRD as DPS. Consider that for a moment.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
Ok, I'm back from a very long break and started a RDM and if I understand, RDM has a poor DPS because he can Cure and Raise and nobody cares about the Cure but a bit about the Raise, so RDM is useless in endgame contents?


RDM just got buffed, and while they're not as strong as BLM or SMM they're close enough that your group isn't at a disgusting disadvantage if you run RDM over the other 2.


Just to add a bit
RDM is mostly useful during early prog when people die a lot and the rez can allow your group to push a bit further the mecs and see more of the fight. RDM also requires overall less time learning a fight than a BLM for optimal damage which is definitely a plus.
RDM downside is just lower maximum damage output. However, as it's been said, groups have already cleared E8S on first week with a RDM, so that mean the extra damage from BLM isn't necessary. You can always clear any content with a RDM. This will be more true as time will pass and we'll all get better gear (thus damage).
So I wouldn't worry.
New player here and I am working my way up to getting Red Mage so I can main it and this last response gives me some hope that I won't be just left behind as a Red Mage come endgame. Then again... I tend to play lesser classes in all MMOs and make the best of it.

World first Eden's Verse used a RDM in a double-caster comp. which is RDM's least advantageous comp.New player here and I am working my way up to getting Red Mage so I can main it and this last response gives me some hope that I won't be just left behind as a Red Mage come endgame. Then again... I tend to play lesser classes in all MMOs and make the best of it.
RDM's not in a bad spot at all now.
I hit 50 and switched over to RDM and holy crap its like having to start over at level 1 again. So many skills and abilities I need to learn and keep up with. I've been all over discord and reddit trying to find solid rotations so I am not just noobing it up the whole time.


New jobs tend to have all their most important skill on the get go.
While this may seem overwhelming at first, it is really useful because by the time you reach a few more level, you will actually have nailed down 90% of the end game rotation.
The same cannot be said with some other job. For instance, a BLM reaching level 60 literally has to learn a new rotation. Thankfully the new lv72 spell isn't as game changing.
Back to the redmage.
Your bread and butter will be all the spell you already have. Which are jolt, ver-thunder/aero/fire/stone and your melee combo.
The rest will mostly be filler barely changing your rotation.
Lv52 you'll learn moulinet, which is just an aoe version of your melee skill (great for dungeon but nothing new per say)
Lv54 vercure: mostly unused in raid
Lv56: contre sixte, juste another ogcd like fleche. Press when available (again nothing actually changing your rotation)
58 is just a raidbuff
60 : manafication. Will change a tiny bit how you play once every 2min.
62-66nothing but new rank the Rez
68-70: your combo finisher. Yet again, doesn't change your gameplay in the grand scheme of things. Your melee combo just has a fourth step . (With a special rule for a small dps boost)
And from 72-80
Well... A melee version of disengage
And an instant that burns a bit of black and white mana... Which you aren't suppose to use all that much beside when you can't cast .(very situational stuff basically )
And Lv 80? Well another melee.combo finisher, with no special rule. Justboress the shiny button ...
So basically , from 52 to 80, in term of ''core'' rotation change, you'll get
1 ogcd and a 4th and 5th button for your melee combo.
That's it
The rest are just fluff, new rank, and 2 cd.
Which means that, you currently have your full ''core'' kit. The way you play now, is 90% similar to the way you'll play at Lv 80.
So as long as you out very little effort into actually reading your spells, once you reach Lv 80 you should have a rather good understanding on rdm rotation
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




