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  1. #211
    Player
    VarkingRunesong's Avatar
    Join Date
    Feb 2020
    Posts
    28
    Character
    Varking Runesong
    World
    Siren
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by Sylvain View Post
    New jobs tend to have all their most important skill on the get go.
    While this may seem overwhelming at first, it is really useful because by the time you reach a few more level, you will actually have nailed down 90% of the end game rotation.

    The same cannot be said with some other job. For instance, a BLM reaching level 60 literally has to learn a new rotation. Thankfully the new lv72 spell isn't as game changing.

    Back to the redmage.
    Your bread and butter will be all the spell you already have. Which are jolt, ver-thunder/aero/fire/stone and your melee combo.
    The rest will mostly be filler barely changing your rotation.
    Lv52 you'll learn moulinet, which is just an aoe version of your melee skill (great for dungeon but nothing new per say)
    Lv54 vercure: mostly unused in raid
    Lv56: contre sixte, juste another ogcd like fleche. Press when available (again nothing actually changing your rotation)
    58 is just a raidbuff
    60 : manafication. Will change a tiny bit how you play once every 2min.
    62-66nothing but new rank the Rez
    68-70: your combo finisher. Yet again, doesn't change your gameplay in the grand scheme of things. Your melee combo just has a fourth step . (With a special rule for a small dps boost)
    And from 72-80
    Well... A melee version of disengage
    And an instant that burns a bit of black and white mana... Which you aren't suppose to use all that much beside when you can't cast .(very situational stuff basically )
    And Lv 80? Well another melee.combo finisher, with no special rule. Justboress the shiny button ...

    So basically , from 52 to 80, in term of ''core'' rotation change, you'll get
    1 ogcd and a 4th and 5th button for your melee combo.
    That's it

    The rest are just fluff, new rank, and 2 cd.

    Which means that, you currently have your full ''core'' kit. The way you play now, is 90% similar to the way you'll play at Lv 80.
    So as long as you out very little effort into actually reading your spells, once you reach Lv 80 you should have a rather good understanding on rdm rotation
    You are beautiful. I do what I can to get my magic to 80/80 and then burn my melee combo and rinse repeat right now. Sounds like I can tweak it a little but I am on the right path.
    (0)

  2. #212
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VarkingRunesong View Post
    You are beautiful. I do what I can to get my magic to 80/80 and then burn my melee combo and rinse repeat right now. Sounds like I can tweak it a little but I am on the right path.
    Bear in mind, he's dismissing the value of vercure in raids (boss downtime to set up a dualcast, this is part of our skillcap kit), dismissing the value of enchanted riposte (used to balance mana to guarantee proc going into a melee phase, used for movement when swiftcast is down, used to sneak in an attack when the boss is about to go downtime and we don't have enough time to cast, used to dump mana when we're at the end but we don't have time to get our finisher combo in). So, yes, your basic rotation and plan is the same, if you want to play at a higher level then you have a lot of ways to eke out more dps by using these situational stuff.

    Basically, you start with your 'Easy to learn' parts of your kit, and then you start getting the 'hard to master' parts down the road. Which is exactly what a good learning curve should be.
    (2)

  3. #213
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gruntler View Post
    Bear in mind, he's dismissing the value of vercure in raids (boss downtime to set up a dualcast, this is part of our skillcap kit), dismissing the value of enchanted riposte (used to balance mana to guarantee proc going into a melee phase, used for movement when swiftcast is down, used to sneak in an attack when the boss is about to go downtime and we don't have enough time to cast, used to dump mana when we're at the end but we don't have time to get our finisher combo in). So, yes, your basic rotation and plan is the same, if you want to play at a higher level then you have a lot of ways to eke out more dps by using these situational stuff.

    Basically, you start with your 'Easy to learn' parts of your kit, and then you start getting the 'hard to master' parts down the road. Which is exactly what a good learning curve should be.
    Ah...I never considered some of the tricks your suggesting for Enchanted Riposte. I need to keep them in mind.
    (0)

  4. #214
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Balance discord has a good guide linked for Red Mage.
    http://rdm.akhmorning.com/guide/
    (3)
    Last edited by Maero; 03-02-2020 at 10:48 PM.

  5. #215
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    It's hard to call Rdm Jack of all trades when they came tank. Inst
    (0)

  6. #216
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RydiaFey View Post
    It's hard to call Rdm Jack of all trades when they came tank. Inst
    Everyone can tank, just not very well.
    (1)

  7. #217
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Oops didn't mean to post that. Anyways what I was trying to say is that Rdm has the black and white magic down, martial skills are pretty good, but they lack any real tank abilities.

    I know they are diff games, but in 11 they could tank to an extent, and were esp good at SELF-enhancing buffs, making them able to absorb a limited amount of hits here and there.
    (0)

  8. #218
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RydiaFey View Post
    Oops didn't mean to post that. Anyways what I was trying to say is that Rdm has the black and white magic down, martial skills are pretty good, but they lack any real tank abilities.

    I know they are diff games, but in 11 they could tank to an extent, and were esp good at SELF-enhancing buffs, making them able to absorb a limited amount of hits here and there.
    They can't heal either. Vercure doesn't count. A true RDM would be able to slot in to replace a healer in 5 DPS/1 healer comps (4 DPS + RDM + 1 Healer). Doesn't anyone else find it gross having 2 dedicated healers in parties that have a Red Mage? That should never happen.
    (0)

  9. #219
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    They can't heal either. Vercure doesn't count. A true RDM would be able to slot in to replace a healer in 5 DPS/1 healer comps (4 DPS + RDM + 1 Healer). Doesn't anyone else find it gross having 2 dedicated healers in parties that have a Red Mage? That should never happen.
    No, because there's plenty of FFs where a RDM is not a good healer replacement (FF5, for example) and instead rely on using double-cast.

    Like FF14's does.

    Last thing I want to be doing as a RDM is supplimenting healing; if I wanted to do that I'd have gone green.
    (3)

  10. #220
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Maero View Post
    Balance discord has a good guide linked for Red Mage.
    http://rdm.akhmorning.com/guide/
    Thank you for the shout out. We'll be working on further additions and improvements especially for more beginner materials, however, the majority for 80 play is present and accounted for!
    (3)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

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