You are beautiful. I do what I can to get my magic to 80/80 and then burn my melee combo and rinse repeat right now. Sounds like I can tweak it a little but I am on the right path.New jobs tend to have all their most important skill on the get go.
While this may seem overwhelming at first, it is really useful because by the time you reach a few more level, you will actually have nailed down 90% of the end game rotation.
The same cannot be said with some other job. For instance, a BLM reaching level 60 literally has to learn a new rotation. Thankfully the new lv72 spell isn't as game changing.
Back to the redmage.
Your bread and butter will be all the spell you already have. Which are jolt, ver-thunder/aero/fire/stone and your melee combo.
The rest will mostly be filler barely changing your rotation.
Lv52 you'll learn moulinet, which is just an aoe version of your melee skill (great for dungeon but nothing new per say)
Lv54 vercure: mostly unused in raid
Lv56: contre sixte, juste another ogcd like fleche. Press when available (again nothing actually changing your rotation)
58 is just a raidbuff
60 : manafication. Will change a tiny bit how you play once every 2min.
62-66nothing but new rank the Rez
68-70: your combo finisher. Yet again, doesn't change your gameplay in the grand scheme of things. Your melee combo just has a fourth step . (With a special rule for a small dps boost)
And from 72-80
Well... A melee version of disengage
And an instant that burns a bit of black and white mana... Which you aren't suppose to use all that much beside when you can't cast .(very situational stuff basically )
And Lv 80? Well another melee.combo finisher, with no special rule. Justboress the shiny button ...
So basically , from 52 to 80, in term of ''core'' rotation change, you'll get
1 ogcd and a 4th and 5th button for your melee combo.
That's it
The rest are just fluff, new rank, and 2 cd.
Which means that, you currently have your full ''core'' kit. The way you play now, is 90% similar to the way you'll play at Lv 80.
So as long as you out very little effort into actually reading your spells, once you reach Lv 80 you should have a rather good understanding on rdm rotation
Bear in mind, he's dismissing the value of vercure in raids (boss downtime to set up a dualcast, this is part of our skillcap kit), dismissing the value of enchanted riposte (used to balance mana to guarantee proc going into a melee phase, used for movement when swiftcast is down, used to sneak in an attack when the boss is about to go downtime and we don't have enough time to cast, used to dump mana when we're at the end but we don't have time to get our finisher combo in). So, yes, your basic rotation and plan is the same, if you want to play at a higher level then you have a lot of ways to eke out more dps by using these situational stuff.
Basically, you start with your 'Easy to learn' parts of your kit, and then you start getting the 'hard to master' parts down the road. Which is exactly what a good learning curve should be.
Ah...I never considered some of the tricks your suggesting for Enchanted Riposte. I need to keep them in mind.Bear in mind, he's dismissing the value of vercure in raids (boss downtime to set up a dualcast, this is part of our skillcap kit), dismissing the value of enchanted riposte (used to balance mana to guarantee proc going into a melee phase, used for movement when swiftcast is down, used to sneak in an attack when the boss is about to go downtime and we don't have enough time to cast, used to dump mana when we're at the end but we don't have time to get our finisher combo in). So, yes, your basic rotation and plan is the same, if you want to play at a higher level then you have a lot of ways to eke out more dps by using these situational stuff.
Basically, you start with your 'Easy to learn' parts of your kit, and then you start getting the 'hard to master' parts down the road. Which is exactly what a good learning curve should be.
Balance discord has a good guide linked for Red Mage.
http://rdm.akhmorning.com/guide/
Last edited by Maero; 03-02-2020 at 10:48 PM.
It's hard to call Rdm Jack of all trades when they came tank. Inst
Oops didn't mean to post that. Anyways what I was trying to say is that Rdm has the black and white magic down, martial skills are pretty good, but they lack any real tank abilities.
I know they are diff games, but in 11 they could tank to an extent, and were esp good at SELF-enhancing buffs, making them able to absorb a limited amount of hits here and there.
They can't heal either. Vercure doesn't count. A true RDM would be able to slot in to replace a healer in 5 DPS/1 healer comps (4 DPS + RDM + 1 Healer). Doesn't anyone else find it gross having 2 dedicated healers in parties that have a Red Mage? That should never happen.Oops didn't mean to post that. Anyways what I was trying to say is that Rdm has the black and white magic down, martial skills are pretty good, but they lack any real tank abilities.
I know they are diff games, but in 11 they could tank to an extent, and were esp good at SELF-enhancing buffs, making them able to absorb a limited amount of hits here and there.
No, because there's plenty of FFs where a RDM is not a good healer replacement (FF5, for example) and instead rely on using double-cast.They can't heal either. Vercure doesn't count. A true RDM would be able to slot in to replace a healer in 5 DPS/1 healer comps (4 DPS + RDM + 1 Healer). Doesn't anyone else find it gross having 2 dedicated healers in parties that have a Red Mage? That should never happen.
Like FF14's does.
Last thing I want to be doing as a RDM is supplimenting healing; if I wanted to do that I'd have gone green.
Thank you for the shout out. We'll be working on further additions and improvements especially for more beginner materials, however, the majority for 80 play is present and accounted for!Balance discord has a good guide linked for Red Mage.
http://rdm.akhmorning.com/guide/
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.