Results 1 to 10 of 226

Hybrid View

  1. #1
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    You shouldn't ever be using vercure as a justification for imbalance. Vercure first of all is weak and second of all is on the gcd so you literally never want to use it when you could be doing damage instead.
    i dont get why you quote a whole paragraph which is about "out of savage survival-flexibility" and talk about dmg?... did u even read what that quote is all about? Sure RDM like Pala shouldn't use their heal skills if unnecessary - the imbalance is: they CAN if needed compared to other cls. dunno why people won't get what kind of advantage this is. dmg dmg dmg everybody is talking about dmg... but well dead people won't do any dmg so if situation is getting to mess up RDM support like Pala heal are indeed worth to have. just take a look at the player which received the necromancer title archivment and which cls they played to get it, which "virus" spreat through eureka or still spread in token-fates/hunt trains... not savage relevant, so not relevant at all hm? #mindhunter
    (1)
    Last edited by Neela; 09-25-2019 at 06:29 PM.

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Neela View Post
    i dont get why you quote a whole paragraph which is about "out of savage survival-flexibility" and talk about dmg?... did u even read what that quote is all about? Sure RDM like Pala shouldn't use their heal skills if unnecessary - the imbalance is: they CAN if needed compared to other cls. dunno why people won't get what kind of advantage this is. dmg dmg dmg everybody is talking about dmg... but well dead people won't do any dmg so if situation is getting to mess up RDM support like Pala heal are indeed worth to have. just take a look at the player which received the necromancer title archivment and which cls they played to get it, which "virus" spreat through eureka or still spread in token-fates/hunt trains... not savage relevant, so not relevant at all hm? #mindhunter
    With the slight difference of Clemency having 1200 potency, making it a viable choice with high chances to prevent a death if shit hit the fan (in most cases their own if the healers managed to blow themselves up) while Vercure has only 350 potency. With my current gear I think it heals for around 11k or something.
    This all fine and dandy for helping out the healer in a dungeon if the paper tank overestimated the amount of mobs he can safely pull but in raid enviroment it's essentially meaningless. I'm not denying that it's useful to solo FATEs, play the makeshift healer in boss FATEs/ hunts until the actual healer arrived, stabilizing yourself if you ate an aoe and the healer is busy babysitting the tank etc., but in all of those situations dps and escpecially dps gaps between jobs don't matter. Sleep has absolutely NO use in raids. Nonewhatsoever. But it can have it's uses in casual content. Do you see BLM getting taxed for it? Nope.
    I have never, in all my time, seen a dps get excluded from hunts, FATEs or dungeons via votekick because their class was poorly balanced and thus at the bottom end of the dps meter.
    I have (rarely) seen them get excluded for atrocious gameplay but never because of poor balance.

    There's a difference between actually meaningful support/ survivability skills which are useful in every content, including extremes/ savage like Troubadour, Mantra, Second Wind or Manaward and nice gimmicks, which can be great in casual content but are basically meaningless in endgame content - like Vercure.
    The latter should not be taxed in terms of dps.
    Dps and balance makes next to no difference in FATEs or hunts. The people participating are geared completely different, you have fresh max level chars and inexperiences class hoppers as much as savage raiders killing downtime. Class balance doesn't matter in those cases, only personal performance makes an actual difference. And honestly, that's a GOOD thing, because you can happily play whichever class you like and nobody will exclude you from the fun for it. Treasure maps, hunts, FATEs, dungeons... it's completely fine to have a squad of dancers and red mages or two scholars etc.
    While in endgame content class balance matters because everyone is expected to be geared and performing accordingly.

    If a class is sought after in very specific content, where dps potential matters little, nerfing their dps across the board because of said skill, including for content where dps potential DOES matter but the taxed skill is actually next to useless, is an extremely short-sighted approach.
    (1)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Neela View Post
    i dont get why you quote a whole paragraph which is about "out of savage survival-flexibility" and talk about dmg?... did u even read what that quote is all about? Sure RDM like Pala shouldn't use their heal skills if unnecessary - the imbalance is: they CAN if needed compared to other cls. dunno why people won't get what kind of advantage this is. dmg dmg dmg everybody is talking about dmg... but well dead people won't do any dmg so if situation is getting to mess up RDM support like Pala heal are indeed worth to have. just take a look at the player which received the necromancer title archivment and which cls they played to get it, which "virus" spreat through eureka or still spread in token-fates/hunt trains... not savage relevant, so not relevant at all hm? #mindhunter
    Yes it is an advantage, but it's for the most part an irrelevant one unless your party is struggling with content, and things should never be balanced around the parties that can't optimize.

    While it's true that these are things that red mage can use, they're for the most part largely irrelevant in the raiding scene considering a highly optimized party won't have red mage using either of those skills.

    I'm largely for classes that have utility that makes them useful outside of raiding or unoptimized raiding, but said classes shouldn't really be taxed much if at all for it, otherwise you're taxing the good players for skills that only the bad ones have to use.

    I mean paladin isn't given a clemency tax despite having an op self heal that's comparable to the heavier cooldowns healers use, and that's because no tanks use it outside of solo content.
    (8)

    Watching forum drama be like