They could keep them, if blizzard II is still in the game then these two could be as well.
We dont have to delete anything.
They could keep them, if blizzard II is still in the game then these two could be as well.
We dont have to delete anything.
Clemency is the only reason PLD is tolerable with a "what are buttons" healer in DF.
It wouldn't be so bad if Rescue actually performed its desired function. It would be neat if it were nice and snappy like Aetherial Manipulation. But the delay is what kills people. There have been a lot of times where i thought to use it to save somebody but it wouldn't activate fast enough for it to matter.
I've been DPSing a lot in my roulettes lately to break up the monotony, but as a healer main i'm always watching the healer, judging them silently, as one does. It's alarming how how many i've had that just... don't seem to be all there. Like a lot of the time the group will come dangerously close to death and the healer will just be standing there... doing nothing... only to snap out of their torpor at the last moment and spam heals on everyone, and then a few extra as if to say "i'm here, i'm paying attention, notice that i am healing you now"
Last edited by Averax; 02-21-2020 at 11:46 AM.
Requesting that certain skills be removed from the game just so they can't be used to annoy you anymore is a pretty selfish request. These skills exist for good reason.
If a player is annoying you, tell them to stop. If they continue to, leave and blacklist them.
Vercure is what allows me to throw out Swiftcast Verraise in an emergency, while also ensuring my HP remains up during any kind of shenanigans, so I'd rather not lose the skill.
Better be careful. Someone might think you're being serious.
I don't feel Rescue is poorly thought out. On paper, the spell is fantastic.
As you pointed out, the issue is latency. I like your idea for Rescue to grant invulnerability.
To expand on that thought, I think having Rescue instantly apply invulnerability to the target before the "pull" and having that invulnerability not drop off until the target has been at their new location for 2.5 secs (a global cooldown) would fix the spell.
NO.
Those moves have been absolute lifesavers. They can mean the difference between a clear and a wipe. If they're making you feel that insecure about healing then you're probably doing something wrong.
I am a healer first, WHM since the beta. But I also play a RDM and my husband is a PLD. For one, Clemency is not just a solo heal. If a PLD casts it on another person, then he/she gets a 50% heal in return. It works great if the healer is busy with raises or if the dungeon has gone south. He and I together have saved a lot of runs because he could use clemency to cure us both while I got others raised and health back to normal.
As far as RDM, I will use vercure in three instances generally, 1) if I happen to fall and need to be raised then the first thing I do after regen my MP is a double vercure on myself because I have found (especially in raids) that a lot of healers will raise and then leave you at minimal health. If you get hit by anything you will just die again. 2) if I have to verraise anyone, I will follow it up with vercure for similar reasons. Sometimes a healer might not have seen that a player was just raised and doesn’t know to cast a cure immediately on them. Regardless, I would rather use that vercure to make sure they have more than the bare minimum so that another raise isn’t needed. 3) I will cast vercure on a tank if I see them at 30% or so. While I totally agree with healers doing DPS, healing should be the primary job and I have seen too many cases where it was not. Too much Broil, Glare and whatever Ast do when many times players need healing and raising (yes, I know “waiting for swift cast to come back around”).
So no, clemency and vercure should stay just where they are even when healers are healing perfectly. They are an excellent backup in case crap happens and a nice assurance to have around. The world is not going to end because of a single wasted spell from either role.![]()
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M'kay, but we're also removing all healer damage spells(are you suggesting the DPS aren't doing enough?), as well as mitigation and shields(reducing damage is tanks' job, you're being hella rude stepping on their territory like that).
Seriously though - weird bait, but okay.
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