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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bsrking5 View Post
    That's a lot of dev work to redo quest to make them non-dps healer friendly. That not really an option.
    I think it was sarcasm =(

    I would say Vercure is a good bit of flavour for the RDM though, people coming from FFXI will predominantly remember them as a healer/support and I'd argue that they were better off tanks than they were actual DPS in any vaguely relevant content.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    .. you want skills removed because they're making you feel bad when people visibly don't trust you to do your job?

    curious how you feel about bloodbath and 2nd wind?
    (37)

  3. #3
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Krotoan View Post
    .. you want skills removed because they're making you feel bad when people visibly don't trust you to do your job?

    curious how you feel about bloodbath and 2nd wind?
    They're wrong with not trusting, they don't know which oGCD's the healer has ready. Unless healer let the party get wiped before.
    (0)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SamRF View Post
    They're wrong with not trusting, they don't know which oGCD's the healer has ready. Unless healer let the party get wiped before.
    I think you're overthinking it a bit. Aside from a little annoyance and a teeny DPS loss it's really nothing to get in a froth about. For example Stuns get wasted all the time being double applied, I don't feel like we should limit them just to the tank.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by SamRF View Post
    They're wrong with not trusting, they don't know which oGCD's the healer has ready.
    No, they are not wrong. Unless they have played enough with that healer to know they can trust them, they are right in not trusting.
    If you have a problem with that, well that's too bad.
    (4)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SamRF View Post
    Edit: for those who don't know, Clemency and Vercure are PLD's and RDM's GCD (fairly strong) single target healing abilities.

    I'm exaggerating with the title and am not convinced those abilities should be deleted yet, but hear me out:

    Very insulting as healer if you see RDM or PLD use Clemency/Vercure when you have everything under control. You're maximizing your dps as healer and thus put in some effort to efficiently heal to extend party will survive only to see the dps gain get completely wasted by that Vercure/Clemency.
    .
    What? A PLD using clemency allows a healer who can do more damage than a tank at times (especially in large pulls). If I see a PLD use clemency while I'm spamming holy I just keep doing what I'm doing.
    (19)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,359
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    No thanks.

    I hate it when a tank is using Clemency when they're at like 80% health.... BUT I also would hate to not have it when I get a bad healer that is spamming Cure/Physick/Benefic when I'm at 10% health, and they refuse to use any of there off the global cooldowns or Cure II/Adloquim/Benefic II, and then it's "You pulled too much" :V
    (10)

  8. #8
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tsukino View Post
    Those spells are essential to helping keep the identity of the jobs, which traditionally have the ability to heal people.

    I do agree that it's annoying to waste a heal, but that happens with the other healer in full-party content sometimes anyway, and it's not a big enough problem to remove the things that make those jobs Final Fantasy jobs. Go too far in on MMO balance and efficiency and you get the homogeneous jobs across roles and bow mage BS that defined the 3.x era.
    Vercure isn't essential to red mage's identity and clemency doesn't need to be spell or a heal.
    (0)

  9. #9
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bsrking5 View Post
    Vercure isn't essential to red mage's identity and clemency doesn't need to be spell or a heal.
    srry As much as I dislike final fantasy red mages. I have to agree with Tsukino

    Vercure -is there white magic ability (that really is a real white mage real ability) for medic stuff (so that needs to stay)

    As for Paladin- wish all all their holy spells were removed I wanted to play a knight sword/shield with no holy ability abilitys (and the real lack of any other jobs using a shield kind of force you to go down that path for that fantasy)


    Quote Originally Posted by SamRF View Post
    They're wrong with not trusting, they don't know which oGCD's the healer has ready. Unless healer let the party get wiped before.
    eh you know when I was upping my warror the healer was dieing alot and I needed my self heals (plus honestly) there are moments where the healer gets chained up/stunned or slept by a games fight mecha so those self heals are honestly highly needed for those phases.
    (3)
    Last edited by LolitaBansheeMeru; 02-21-2020 at 09:51 AM.

  10. #10
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,804
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Vercure isn't essential to red mage's identity and clemency doesn't need to be spell or a heal.
    Do know a red mage is a combo of a whm and blm so if you took vercure from them how would they be part whm anymore?. Isn't a paladin a combo of a whm and a knight?
    (13)
    Last edited by hynaku; 02-21-2020 at 10:21 AM.

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