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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Bsrking5 View Post
    Actually I support the change of clemency and the out right removal of vercure. Non-healers shouldn't be stand ins for healers.
    I think SE and Yoshi were trying to be true to the classes of PLD and RDM of how they were in the console games of the past. I remember RDM in FF1 having the ability of blacka nd white magics, so they could cure and do damage. So I don't see the reason not to give RDM that ability.

    As a healer main myself, I have zero issues with those skills. If the RDM wants to help or the PLD wants to heal themselves, then that less heals I have to do and more DMG I can assist with. Heck in that same line of thinking, might as well remove my damage skills since only DPS should be able to do it. /shrug
    (2)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Vidu View Post
    Tell them that they can trust me to keep them alive and that they dont need to cast Clemency/Vercure (I usually try to pair that with a light hearted tone, maybe even in a joking manner so they dont get the impression that I'm trying to criticise them directly. When healing I play as scholar, so most often its something along the lines of "You dont need to use Clemency, Selene and I can keep you up - and if not we'll blame it on the fairy!").
    Quote Originally Posted by tdb View Post
    To entertain the thought, your wording may come off as a reprimand of them doing something wrong. So perhaps instead encourage them to trust you by saying something along the lines of "I got the heals, you can focus on damage". Try to offer a positive reason for them to not use the ability rather than just telling them to stop using it. It's easier to convince someone to play a certain way if you give them all the pieces they need to arrive at the conclusion of that being the best way.
    Thanks, sounds like pretty good advice. Next time I'll try something like: "I got the healing , you can focus on dps if you want."
    (0)

  3. #3
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bsrking5 View Post
    Actually I support the change of clemency and the out right removal of vercure. Non-healers shouldn't be stand ins for healers.
    Then summoners can lose their raise, and healers can lose their dps spells. Non dps shouldnt be dpsing! See, I can post dumb stuff too!!!
    (1)

  4. #4
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Actually I support the change of clemency and the out right removal of vercure. Non-healers shouldn't be stand ins for healers.
    What lmao. why even call it a red mage then? Part of RDM's very identity has been its ability to fill in as a healer in a pinch while also providing magical damage and even formidable frontline melee attacks.
    (2)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Clemency is a strange one, it's pretty crippling for the PLD to use compared to the other tank sustains but it's also a pretty handy trick to buy me time for an extra holy or two on larger trash pulls.

    I'm actually a pretty big fan of Vercure though, I've healed a few expert roulettes with it when the actual healer has been out of the picture for whatever reason and it actually almost makes dungeon healing a bit of a challenge, certainly way more so than usual.

    Eitherway I don't really take offence to players using them, I just see it as an invitation to DPS harder.
    (20)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Those spells are essential to helping keep the identity of the jobs, which traditionally have the ability to heal people.

    I do agree that it's annoying to waste a heal, but that happens with the other healer in full-party content sometimes anyway, and it's not a big enough problem to remove the things that make those jobs Final Fantasy jobs. Go too far in on MMO balance and efficiency and you get the homogeneous jobs across roles and bow mage BS that defined the 3.x era.
    (30)

  7. #7
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    Clemency is PLD continuous self sustain with condition of mp, changing it to target self only is acceptable but not removing it.

    Red mage generally ain't vercure until serious derp happens, which you might wish everyone can heal and res.
    (16)

  8. #8
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mesarthim View Post
    And we need to stop asking for useful skills to be removed because people have used them poorly.
    Rescue is a poorly thought out and implement skill, the easiest change would be to give the target a 2 second invulnerability and that would fix most problems with it. It's useful, but only barely so because of latency.
    (13)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Only if we can completely remove any and all dps skills from healers. They should be forced to heal only.
    Better be careful. Someone might think you're being serious.

    Quote Originally Posted by Bsrking5 View Post
    Rescue is a poorly thought out and implement skill, the easiest change would be to give the target a 2 second invulnerability and that would fix most problems with it. It's useful, but only barely so because of latency.
    I don't feel Rescue is poorly thought out. On paper, the spell is fantastic.

    As you pointed out, the issue is latency. I like your idea for Rescue to grant invulnerability.

    To expand on that thought, I think having Rescue instantly apply invulnerability to the target before the "pull" and having that invulnerability not drop off until the target has been at their new location for 2.5 secs (a global cooldown) would fix the spell.
    (5)

  10. #10
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Only if we can completely remove any and all dps skills from healers. They should be forced to heal only.
    That's a lot of dev work to redo quest to make them non-dps healer friendly. That not really an option.
    (1)

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