Regarding my previous thread:The reason why we think you're trolling at this point is because you are, once again, trying to force your own efficiency onto other players. You automatically seem to think that if non-healers use their heals, they're bad at their DPS/Tanking job. It honestly seems like you're trying to find your own echo chamber by trying to find those who agree with your mentality. Which is ironic that you're making this thread in the first place considering that in the other thread you made, you were trying to justify yourself (a healer) pulling for the tank. (Which, pulling, is not your job.) So you can pre-pull as a healer ahead of the tank, but you don't want anyone else to be doing healing? Wat.
You should just play with a pre-made party instead of pushing your agenda to random pugs. You can tell them that you are going to pre-pull ahead of the tank and tell the tank and other DPS that they aren't allowed to use any of their healing abilities. Problem solved.
Wait a second. Doesn't this thread prove that "it's not your job" argument is invalid? I could say that you shouldn't be using Clemency or Vercure because it "isn't your job" to heal, just like it isn't my job as healer to pull. Did you just get yourself into a corner argument wise or am I missing something?
You might start saying that it is PLD and RDM's job to heal because it's part of their toolkit, well what would stop me to prepull in scenario I had described in that thread? Isn't it just as rude to not trust your healer to heal you well as prepulling as healer because you don't trust the Tank's judgement? Is my reasoning flawed or are you guys actually hypocrites? (not meant offensive, genuinely wondering)
Honestly, if you want to optimize your gameplay to the level where everyone needs to play perfectly, you're better off playing with friends. With randoms there's just so much variance in player skill that it's just poinless to complain about minor things like the occasional healing ability.It's also the fact that your effort to play optimally goes to waste because of the dps loss of using those abilities. When I'm doing my best to maximize my dps as healer, I'd expect to get the instance progress faster due to my efforts, not stall it even more because the RDM or PLD decide to Vercure/Clemency.
I would recommend one of the tank jobs, since clearly you want to be in charge of the run's pace and don't like others to do your job. The tank role fits that. Healers meanwhile are the ones with the most ability and expectations to adjust to what the rest of the group is doing, which seems like a poor fit to your personality.
Player
I don't think these skills should be removed, can't tell you the amount of times when the healer bites the dust or just doesn't heal period and both these skills kept the party going for longer. No way is it efficient but neither is dead healer.
However my issues are with people who use these unnecessarily like >70% hp especially with excog or regens on them, it feels like a complete waste of MY GCDs or CDs on top of theirs which is just irritating
I can't tell you how many times I've decided with full certainty that I'm going to main certain job, only to end up changing my mind after a day. I think I care more about the theme and aesthetic than the playstyle, and the tank jobs sadly don't really fit with what I appreciate in that regard. However I might think otherwise in a couple of hours so who knows lol. Seriously this job system isn't any good for indecisive people like me.I would recommend one of the tank jobs, since clearly you want to be in charge of the run's pace and don't like others to do your job. The tank role fits that. Healers meanwhile are the ones with the most ability and expectations to adjust to what the rest of the group is doing, which seems like a poor fit to your personality.
I don't understand why you need to get this personal and judge me as a person based on my posts. I made this and my previous threads to discuss something, not to take a stance or something. I've got my view on the topic changed in both this thread and my previous one and have admitted so in replies (check a couple pages back) so I'm not disregarding anyone's opinion that differs from mine. Just don't reply if you're that offended by the post. Or do reply with an argument and present it in a respectful manner. Do what you want in the end not like I care too much.With the first thread I thought maybe he was just clueless. Combined with this thread I'm convinced he's an elaborate troll or just a narcissist who thinks everyone should stay in their lane. Except for himself of course--he can do whatever he wants in the name of "efficiency".
Reposting this because this topic seems to be descending into petsonal attacks rather than actual arguments in favour of the skills and their merits.These are both very useful for self sustain in solo situations, or when the healer actually IS struggling (it happens).
You could just as easily say it's patronising when a Tank blows every single cooldown on one trash pack, or when the Healers Rescues you out of an AoE when you were planning to use your invulnerability.
In addition, they each have their unique uses. Clemency can trigger Divine Veil, and Vercure can be used to proc Dualcast when there's nothing to target.
They're both too value to delete purely for healer pride.
If you somehow find someone using their utility on themselves insulting, then the problem is you and not the skills or players involved. Can't believe this hasn't been said more. There's no reason to remove utility just so that someone can't hurt your ego in a random duty finder.
I'd say delete raise if anything, because I can't stand it when my dead party keeps telling me to raise them. As if lol
WHM | RDM | DNC
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