Quote Originally Posted by 3c-33 View Post
All these "rules" and "etiquette" ive never understood.
The attitude came from older games I think

In vanilla world of warcraft getting threat/emnity was hard. In classic some tanks choose to duel wield in a desperate attempt to do more damage which they believe is the only/best way they can hold threat/emnity on mobs (not really true but whatever). There was a mechanic that helped out tanks though.

The initial person who pulled a mob got an advantage on threat. For someone to rip threat off the one who pulled, melee would need to hit 110% threat level and ranged 130% threat level to actually rip threat. This allowed tanks some leeway. But ...

if someone other than the tank pulled, now the tank has to gain 110% of their threat to rip aggro from them instead of just 100%. And I believe for the person who initially pulled to rip aggro back they will only need to do 100%. So it's easier to hold threat/emnity when you're the initial person who pulled, and it stresses out tanks so much when people pull for them

If people pulled for you in vanilla/classic WoW, as a tank, you might regain aggro on 1 or 2 out of 6 mobs, which means every trash pull devolves into chaos with the tank running all over the place desperately trying to gain threat. This is very stressful when it happens over and over again. DPS players who never played vanilla didn't really understand this which lead to lots and lots of tank tears when the game first released.

This doesn't apply in modern WoW or FFXIV. Hitting the AOE button instantly grabs all aggro/threat. So it becomes a cooldown issue and an etiquette issue I think. It also becomes a discussion on whether the tank leads a group or the group decides as a whole.

I think both points of view are valid. It's sad when the different playstyles clash in dungeons