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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88

    Prepulling mobs as healer

    Edit:
    Please don't bother replying if you're just going to ignore the situation I described in original post. I'm not saying prepulling as healer is always okay, only in given specific situation.

    Conclusion?: Reading this thread I see why the community is against this, even though I don't understand it, so I guess it served its purpose. I think I may not fit well in this community which in the end would be my fault and problem, not the community's.

    Quote Originally Posted by SamRF View Post
    I won't be surprised now after this thread. Just completely didn't understand why you'd get upset, cause I really don't see myself get mad in that situation as tank (I main tank). Instead of getting upset I'd say: "sorry for pulling too little". I don't feel entitled to determine the pace and amount of mobs as tank.
    ------------------
    Original post:

    If you know the dungeon and have an idea of what's coming and how much damage there will be dealt, there's imo no point in not rushing ahead and pulling more mobs as healer when tank keeps pulls small, especially when tank is geared to the point you barely need to heal. Me and many other healers/players are constantly calculating which move will lead to most dps while keeping everybody alive, and rushing/pulling ahead is sometimes the best move in that regard

    I usually don't prepull even when I know I can without problems, except for some cases, like in those lvl 50/60/70 dungeons. Sometimes I literally have to use maybe 5 healing abilities (oGCD/GCD) throughout whole dungeon even when tank pulls wall to wall. They are an absolute joke to heal through and thus they are very boring as healer cause you're stuck spamming 1 dps ability all the time.

    Yet several times I've heard tank or dps get mad and tell me to stop prepulling, even when they had ignored my request to pull more. Meanwhile tank proceeds to not go beyond 80% health without any healing. Why is prepulling considered rude/bad in this case? Everyone is completely overgeared to the point they may solo the entire dungeon.

    I don't mind at all if tank wants to keep pulls small, but they should also not mind if I go pull mobs and bring them to the tank. They literally don't have to do anything except their aoe rotation, which they are doing anyway.
    (12)
    Last edited by SamRF; 02-15-2020 at 06:05 PM.

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,934
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Queue as a tank if you want to pull. Most tanks in duties I heal pull everything, it's rare where they single pull mob sets.
    (57)

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Find yourself a few people you can comfortably run dungeons with than running with DF groups in that case.

    When they ignore you, don't push the issue and cause unnecessary drama. No one wants to argue in dungeons, because it's too stressful to deal with most of the time.

    Bite down and just comply. Or remove the tank.
    (13)

  4. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Arrius View Post
    Find yourself a few people you can comfortably run dungeons with than running with DF groups in that case.

    When they ignore you, don't push the issue and cause unnecessary drama. No one wants to argue in dungeons, because it's too stressful to deal with most of the time.

    Bite down and just comply. Or remove the tank.
    Good point. I guess this post is a semi-rant. I just don't get this etiquette players seem to praise in this game for what is right or wrong when you are obviously maxing effeciency. Especially as healer, cause it's your job in the end to deal with irregularities.
    (0)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    its cuz people cant let go of dumb conventions that literally do not matter. some dungeons can be cleared without a tank
    (11)

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by SamRF View Post
    Good point. I guess this post is a semi-rant. I just don't get this etiquette players seem to praise in this game for what is right or wrong when you are obviously maxing effeciency. Especially as healer, cause it's your job in the end to deal with irregularities.
    Lots of people have no interest in maxing efficiency. When I run a dungeon, what I want to max is ease of the run. Which means small pulls whenever possible, and killing each group before moving on to the next. If this means that nobody is ever in any real danger and healers have to do almost no healing, then this is a GOOD thing.
    If it means the run takes a minute or two longer than it could have, then that is fine. Nobody should be in that much of a hurry anyway in a game.

    If you want to pull extra, then either clear it with the tank beforehand, or be prepared to tank them yourself.
    Pulling extra mobs and assuming the tank will pick them up, that is just rude.
    (18)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by MistakeNot View Post
    Lots of people have no interest in maxing efficiency. When I run a dungeon, what I want to max is ease of the run. Which means small pulls whenever possible, and killing each group before moving on to the next. If this means that nobody is ever in any real danger and healers have to do almost no healing, then this is a GOOD thing.
    If it means the run takes a minute or two longer than it could have, then that is fine. Nobody should be in that much of a hurry anyway in a game.

    If you want to pull extra, then either clear it with the tank beforehand, or be prepared to tank them yourself.
    Pulling extra mobs and assuming the tank will pick them up, that is just rude.
    As healer I'm prepared to take 100% responsibility for what happens. I'm talking about cases where tank is barely taking damage. I'm also totally prepared to take the damage, otherwise I wouldn't risk it. There's no reason to get upset imo, I still don't see it. Especially because you don't have to deal with the consequences if things go bad, the healer can handle it. You see where I'm coming from? My only complaint is the fact that people get upset in chat. If you don't want to worry and want to stay relaxed or something by keeping pulls small, then go ahead and play that way as if the prepulled mobs don't exist, it wouldn't matter.
    (3)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MistakeNot View Post
    Lots of people have no interest in maxing efficiency. When I run a dungeon, what I want to max is ease of the run. Which means small pulls whenever possible, and killing each group before moving on to the next. If this means that nobody is ever in any real danger and healers have to do almost no healing, then this is a GOOD thing.
    If it means the run takes a minute or two longer than it could have, then that is fine. Nobody should be in that much of a hurry anyway in a game.

    If you want to pull extra, then either clear it with the tank beforehand, or be prepared to tank them yourself.
    Pulling extra mobs and assuming the tank will pick them up, that is just rude.
    I can only speak for myself, but my not having to heal isn't a good thing. It's incredibly boring to the point I'll likely take the penalty. Small pulls do so little damage you could be a 100 ilvls below the dungeon and I'd still be able to keep you up without ever touching a GCD. This means I'm doing literally nothing but spamming Holy. I want to heal hence why big pulls are preferred. I actually get to feel like a healer and not a gimped DPS.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SamRF View Post
    Good point. I guess this post is a semi-rant. I just don't get this etiquette players seem to praise in this game for what is right or wrong when you are obviously maxing effeciency. Especially as healer, cause it's your job in the end to deal with irregularities.
    You can't force your own efficiency on everyone else. We are all different. We all go our own pace. If your tank is not pulling everything and you [as a healer] pull the rest and the tank leaves you to die, you are only slowing down EVERYONE's efficiency and wasting more time.

    This is not a solo game. This is an MMORPG. If you aren't willing to work with other people [read: pugs], perhaps you should re-evaluate your priorities here. (i.e. find a group of friends to run content with and not pug them.)

    Edit: The fact that you've admitted to doing this when you're bored makes this situation even worse.
    (14)
    Last edited by Centershock; 02-15-2020 at 07:17 AM. Reason: addendum

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by SamRF View Post
    Me and many other healers/players are constantly calculating which move will lead to most dps while keeping everybody alive, and rushing/pulling ahead is sometimes the best move in that regard
    I wont comment on 'you' but the 'other' players, in general, I'll disagree with.

    The idea of multiple pulls is to speed up the run but in reality it's the opposite in most situations.

    Healer Damage
    While a regen might be enough to keep the group alive it does allow the healer to damage too. Considering they are 25% or the party that holy spam or what ever spell is used is fairly signifiant. And the short stun means no damage or abilities for the party to dodge. A damage increase, depending on what job is doing the AoE, more packs may not be optimal for them so they chip away at the packs rather than doing even damage to them - taking longer.

    More dodging
    There's also AoE dodging . Depending on what mobs there are there might be large amounts of AoE and adding a new pack would mean you spend more time dodging AoE than you can doing damage. Sure the healer might be able to heal through it but then they can't damage.

    And those tanks - chain pulling
    There's also the pre-pulls - wait by the barrier to pull faster. That's not making something faster. If you move at pack at 20% to move to the barrier you're making it hard for damage dealers to attack the pack so they have to stop while you take the pack for walkies - wasting buffs, cooldowns and procs. Less damage.

    MMO players in general are good at the How - what buttons to press - but not why it's done. Speed pulls are one of those situations, where multiple pulls have disadvantages but because the why is not understood it's done all the time, often to the detriment of the group.
    (6)

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