Really I just want Square to give me more feedback if I'm playing well enough to do content, even if it's biased by what they as a team interrupt how the game should be played, and is in the game by default. I want to know if I'm good enough for Savage from their intended designs.

I have had the thought of having something like a training dummy that records your job, iLevel, and rotation and compares it to what that role is designed to put out for the current tier. If you meet that requirement you get a green check mark or something. No upfront numbers, just a binary yes or no is all I want. Ideally it could be another optional party finder filter too, but I understand that could turn into a toxic thing itself though.

Either the fundamental mentality behind how high end content is inherently designed needs to be changed to be accessible and less about DPS interactions, or we need more internal feedback on our own individual performance in relation to intended game design. Without doing something I feel Square is directly contributing to toxic growth within the community.

People value DPS because it's the primary game play interaction and barrier. It becomes the focal point because getting a clear throughout the rest of the game, from dungeons to MSQ, is the only real binary feedback you get that you performed well enough. I really feel like more in-game feedback could help a lot. People end up going to outside resource because the game isn't teaching well enough on its own.

I'm really tired of seeing the quiet, passive-aggressive toxicity that parties can have. Things like parties being disbanded and reformed without the silently decided person "holding everyone back" feels counter to the spirit of the game. It doesn't really help keep that healthy, helpful communication I've known in my time of playing.