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  1. #271
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hash_Browns View Post
    I'm not interested in the "stay silent" tactic on an open forum discussion about video games. You're also kinda misusing the quote, and in this context it makes you look like one of those big brain memes.

    You also aren't really gaining any ground by telling people they should have stayed silent, while constantly going on and on about how they should have stayed silent. I don't even understand the point you're trying to make. Staying silent isn't a good tactic in any discussion. Ever.
    Not exactly the point I'm making. Nor did I say the irony wasn't lost. The constant back and forth was more of the point. While the player finally spoke up an said he/she could have handled it better. There's still a lot lost in the discussion.

    The topic always ends up this way, and I said nothing about being completely silent (like NEVER saying anything on the topic) but more that maybe it's time to change tactics on how to deal with the culture conflict we have going on. Because years of this hasn't changed at all, I mean the necromancer likes to dig those threads up and they look the same as they did then as they do now. So how do we work around it especially when the other side's mindset has a better clear rate in content where the parser is more useful but somehow they're doing it.
    (0)

  2. #272
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Angus-Beef View Post
    You see, No ones denying any of that, BUT, BUT,when you join a Savage/ EX/Ultimate Clear, YOu need to know your stuff, parsers help with that. The issue isn't even the parser anymore, its about the plug ins people use to cheat. Yoshi P literally talked for around 40 min about people using plug ins to cheat in Ultimate and move markers instantly, not about people parsing with ACT.

    In the end if you enjoy doing what you do, stay in your lane, you don't do savage nor PF savage and deal with that specific player type, so no need for you to worry about what affects that end of the community.
    No one is saying anything about joining a Savage/Ultimate clear. I sure didn't, I said I have no interest in it. However, people want to police players in normal raids, dungeons and in freaking duty roulette. Leave people alone. I won't worry what impacts your end, and you stay in your lane. However, stay out of mine as well. The only reason many people are in roulettes are for leveling and tomes. I am not sitting there thinking, my my, how can I analyze my DPS numbers and improve?

    I want to get it over and done with.
    (1)
    "The worst foe lies within the self."

  3. #273
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Hash_Browns View Post
    This right here.. THIS is true bait.
    But she has super cool shades on. o: She has to be innocent. Then again so do you... I'm not cool enough. ( walks away sad and defeated )
    (3)

  4. #274
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QT_Melon View Post
    So still double for JP than NA/EU

    I think it's due to how they approach things (though in no way shape or form do I think they're perfect) that gets results like the above vs how we're approaching it. The ratio of casuals may be higher as well. I think however, our method in trying to get people to excel in general is failing DPS meter present or not.
    There are several factors for the clear discrepancy between regions. For one, yes, the casual ratio is significantly higher in NA. Keep in mind the two largest servers in the entire game are dedicated to roleplaying—both of which are NA based. The mentality is also quite difficult when it comes to content as a whole. Many JP players take the approach they should complete it because it's something the developers made. NA and EU couldn't care less if it's something they aren't interested in.

    JP is also far more willing to carry than NA, which is a big reason for their clear rate. The West places much more value on uptime strats over safe ones, which isn't inherently bad depending what your end goal is. If you simply want to clear and don't care about your parse, then JP is going to seem very appealing. If your aim is to steadily improve even in a PuG setting, you may just prefer NA. Neither is the wrong approach unless you're only looking to inflate the clear totals rather than have decent players filling that quota. And contrary to popular belief, the better NA players are relatively on equal footing to the JP players. Now I will say due to cultural differences, JP has far fewer leeches because disappointing the group is seen as such a negative there. With NA, you unfortunately see more than a few people trying to sneak into parties they have no business joining.

    Ultimately, it really depends on what mentality you prefer. I like how much more flexible NA is with strats myself even if it does cause issues from time to time. JP's heavy emphasise on safety would not only bore me, I'd all but never touch a melee DPS outside a static.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #275
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Yes and sub times seem to differ- sans housing. The NA tend to stay active on their subs for shorter time frames while JP goes to be more completionist ( as you stated).

    But one thing I think is somewhat contradictory is stating JP will "carry" but they have less leeching. Exactly at what point is really a carry or leech? I am only asking on the basis of those two points being somewhat contradicting.
    (1)

  6. #276
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I would much rather they added one but oh well.
    (12)
    When the game's story becomes self-aware:


  7. #277
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Amtyk View Post
    Either the fundamental mentality behind how high end content is inherently designed needs to be changed to be accessible and less about DPS interactions, or we need more internal feedback on our own individual performance in relation to intended game design. Without doing something I feel Square is directly contributing to toxic growth within the community.

    People value DPS because it's the primary game play interaction and barrier. It becomes the focal point because getting a clear throughout the rest of the game, from dungeons to MSQ, is the only real binary feedback you get that you performed well enough.
    Pretty much this. Personally I think the Rathalos battle is a good example of how fights could be made without a set enrage timer, without completely removing the need for decent damage (needed to kill the big add to survive his fire attack). Instead of a timed enrage they could either set a certain amount of deaths allowed before you need to restart or do it like potd floor 50 (I believe it was 50) where you get killed if you mess up a mechanic a certain amount of times.

    With the current heavy scripted design of fights that require very high damage, allow to calculate the least amount of healing required to keep people alive which enables and basicly forces healers to dish out as much damage as possible, I have to agree (even though I don't like it) a damage meter/calculator/parser/whaterveryoucallit is almost necessary.
    Considering the game gives you all the information in the battle log anyway (accessible for everyone in the group, so you could technicly do the matchs manually) and the tool just doing the math for you, live during combat and the ToS being quite clear about how we should behave, even I don't really understand his stance of creating encounters with high damage requirements but no ingame way to "propery" test yourself. (Yes I know SSS is a start but it could really use an upgrade imo)

    I would be perfectly fine with adding an option to preamde/pf groups to enable an small window that shows the damage numbers of everyone. Keep it to Ex/Savage/Ultimate encounters, everything else should just stay off limits.

    Just my stance on this topic.
    (2)

  8. #278
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    To be fair though, Rathalos is just basically Monster Hunter with some limitations with FFXIV. And it's basically hit the guy 99 times to make him KO. If anything play Monster Hunter if you like it. Though they have their metas too. Some are for the memes, but a lot of the metas are DPS oriented. On PC parsing is a thing on Monster Hunter too (I do it on that game).

    That's not to say I don't mind different encounters in content for FFXIV, but for the most part people are talking about higher end game content like Savage and Primals and I don't think their design of those is going to change any time soon. Though like you said parsers for that content isn't a bad thing, just wonder how they'd implement it for those instances. Would it be like Duty recorder?
    (0)

  9. #279
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by QT_Melon View Post
    To be fair though, Rathalos is just basically Monster Hunter with some limitations with FFXIV. And it's basically hit the guy 99 times to make him KO. If anything play Monster Hunter if you like it. Though they have their metas too. Some are for the memes, but a lot of the metas are DPS oriented. On PC parsing is a thing on Monster Hunter too (I do it on that game).

    That's not to say I don't mind different encounters in content for FFXIV, but for the most part people are talking about higher end game content like Savage and Primals and I don't think their design of those is going to change any time soon. Though like you said parsers for that content isn't a bad thing, just wonder how they'd implement it for those instances. Would it be like Duty recorder?
    They could meet players half way and just create a DPS meter that activates when doing SSS and nothing else. If youre already practicing SSS, then youre already considering the high end content as it were where a parser is gonna be necessary.
    (5)

  10. #280
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    The reason I mentioned the Duty Recorder is that from what I understand everyone has to agree to be recorded. If they have something like that up for being recorded why not just have it for parsing certain instances. If people don't want to, they can agree not to join a party with it on. The instance is recorded and if ppl are harssing each other during it, its cut and dry and on record.

    This would be a flaggable option if a parser is on during a duty recording
    (1)

  11. 02-12-2020 11:27 AM
    Reason
    eh changed my mind

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