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  1. #281
    Player
    Amtyk's Avatar
    Join Date
    Dec 2019
    Posts
    4
    Character
    Soiree Padecain
    World
    Ultros
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Silica-chan View Post
    Instead of a timed enrage they could either set a certain amount of deaths allowed before you need to restart or do it like potd floor 50 (I believe it was 50) where you get killed if you mess up a mechanic a certain amount of times.
    THIS! It's soooo disheartening to see someone make a single mistake with mechanics one time, at the beginning of a fight, and already seeing the pace of the fight deteriorate to the point of "we're not gonna clear." I like when you can screw up a little bit in a fight and still clear. It helps confidence with the mechanics and your own game play.

    Sadly I don't think the devs want to change Savage as they like where the difficulty is at either. I don't think the Savage community wants to have it changed either too. The new tier is gonna be "harder" than the last apparently. People are drawn to the content because it has fangs.
    (0)

  2. #282
    Player
    Amtyk's Avatar
    Join Date
    Dec 2019
    Posts
    4
    Character
    Soiree Padecain
    World
    Ultros
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Silica-chan View Post
    Instead of a timed enrage they could either set a certain amount of deaths allowed before you need to restart or do it like potd floor 50 (I believe it was 50) where you get killed if you mess up a mechanic a certain amount of times.
    THIS! It's soooo disheartening to see someone make a single mistake with mechanics one time, at the beginning of a fight, and already seeing the pace of the fight deteriorate to the point of "we're not gonna clear." I like when you can screw up a little bit in a fight and still clear. It helps confidence with the mechanics and your own game play.

    Sadly I don't think the devs want to change Savage as they like where the difficulty is at either. I don't think the Savage community wants to have it changed either too. The new tier is gonna be "harder" than the last apparently. People are drawn to the content because it has fangs.
    (0)

  3. #283
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    They really should add at least a self-only parser. Console players have inferior knowledge about how good they're doing, which can make it very shocking when they find out that they're actually doing horribly when someone who can parse informs them. And that situation will come up for pretty much anyone who is doing high-end content and isn't doing well.

    Not having an official parser is only increasing the discrepancy between PC and console players.
    (3)

  4. #284
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I don't see why anyone's taking this as anything other than the status quo. The policy's the same as it's always been.
    (4)

  5. #285
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MomomiMomi View Post
    They really should add at least a self-only parser. Console players have inferior knowledge about how good they're doing, which can make it very shocking when they find out that they're actually doing horribly when someone who can parse informs them. And that situation will come up for pretty much anyone who is doing high-end content and isn't doing well.

    Not having an official parser is only increasing the discrepancy between PC and console players.
    But the truth of the matter is PC players took it upon themselves to use parsers and determine what threshold means you’re a good player or not. The game itself isn’t designed to factor that in. If you know mechanics, aren’t wiping and clearing the content, the game rewards you for that. No by analyzing parsing numbers. Also, most players truly don’t give AF.

    I play for the story and gathering and crafting. I judge my abilities based on not dying, knowing mechanics and clearing whatever it is I’m doing. Just because someone isn’t doing the numbers an outside program seems decent means nothing in the end because FF14 doesn’t account for it. So parsing PC players can scream until they’re blue in the face.
    (1)

  6. #286
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DynnDiablos View Post
    But the truth of the matter is PC players took it upon themselves to use parsers and determine what threshold means you’re a good player or not. The game itself isn’t designed to factor that in. If you know mechanics, aren’t wiping and clearing the content, the game rewards you for that. No by analyzing parsing numbers. Also, most players truly don’t give AF.

    I play for the story and gathering and crafting. I judge my abilities based on not dying, knowing mechanics and clearing whatever it is I’m doing. Just because someone isn’t doing the numbers an outside program seems decent means nothing in the end because FF14 doesn’t account for it. So parsing PC players can scream until they’re blue in the face.
    Thats what they do here on the this forum. They find it hard to understand that people play for the reasons you outlined. I know I do and I'm on PC and not the least interested in downloading a parser. The development team and director have made it very clear they don't want one for FFXIV and I'm happy they spelled it out.
    (1)
    Last edited by LaylaTsarra; 02-12-2020 at 08:15 PM.

  7. 02-12-2020 08:42 PM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  8. #287
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    Thats what they do here on the this forum. They find it hard to understand that people play for the reasons you outlined.
    The thing is that people talk about different stuff and are not always making clear what they mean.

    For the story and dungeons, noone cares how much dps you do. Literally noone. And whoever does has some bigger issues so you want to stay away from these people anyways.
    But most of the players that want a parser want it for Ex primals, savage and ultimate content. Content that has enrage timers and require the party to meet a minimum amount of skill. For primals you arguably don't need it bc the enrage is easy to meet and you can carry 'weaker' players, but obviously it's comfier to have everyone perform with a decent amount of skill/dps.
    Especially in savage and ultimate you want to hold everyone in the group accountable for their performance and not carry some 'dead weight' through hard content.
    (8)
    I don't know, man.

  9. #288
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    Quote Originally Posted by AmeliaVerves View Post
    Especially in savage and ultimate you want to hold everyone in the group accountable for their performance and not carry some 'dead weight' through hard content.
    This mentality is probably why DPS meters won't be added into the game. DPS meters should be implemented for your own self-improvement. Not as a tool to hold other people accountable.

    If you're holding someone "accountable", that basically means you're calling them out for their low DPS. Yeah sure, on paper, people would be eager to learn from their mistakes and follow advice if someone points out their low parse. In reality, people get into fights about it most of the time. This is probably what Yoshi P wants to avoid.

    You're not allowed to comment on another player's parse. That's why it won't be added. It's frustrating, because all I want is a personal DPS meter. I don't care about seeing other people's DPS, just mine.
    (0)

  10. #289
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    Especially in savage and ultimate you want to hold everyone in the group accountable for their performance and not carry some 'dead weight' through hard content.
    There in lies the issue.

    Sure, it's fine to see who is the "weaker link" in the party, but plenty of people use this knowledge to harass and attack other players for being sub-par. They don't offer help, they don't offer tips or tricks to raise their DPS. They just yell at how much they suck. That isn't holding you accountable for being bad. That's intentionally being violent for no justifiable reason.

    Plenty of people play FFXIV to have fun. Not to get beaten into submission from people who take virtual numbers on a screen to a fanatical degree. While I would prefer to know who is the weaker member of the team, I personally am not using, nor will I ever use such programs because of one small reason.

    What gives me the right to tell other people how to play? In what world has my input been taken as gospel? If you're using the program for self-help or constructive assistance, then awesome.

    But if you use it to attack people? You're the bad guy. No ifs ands or buts.
    (2)

  11. #290
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Senn View Post
    This mentality is probably why DPS meters won't be added into the game. DPS meters should be implemented for your own self-improvement. Not as a tool to hold other people accountable.

    If you're holding someone "accountable", that basically means you're calling them out for their low DPS. Yeah sure, on paper, people would be eager to learn from their mistakes and follow advice if someone points out their low parse. In reality, people get into fights about it most of the time. This is probably what Yoshi P wants to avoid.

    You're not allowed to comment on another player's parse. That's why it won't be added. It's frustrating, because all I want is a personal DPS meter. I don't care about seeing other people's DPS, just mine.
    Savage and Ultimate raids have tight DPS checks that require everyone in the group to be playing their class at a decent level.

    Joining a random PF group and wiping countless times to enrage, without being able to know whose fault it is, is really frustrating.
    Maybe it's the whole group who is underperforming, or maybe it's just the Bard who is doing nothing but spamming Heavy Shot. But you need to be able to tell, in order to eventually replace the bad apples and clear the fight. Without a damage meter, at least in those two types of content, it's currently impossible to do so.
    (7)

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