You must be fun at parties.
"You know what would be neat?"
"NO, BECAUSE IT CAN'T HAPPEN SO SPECULATION, AS A FUN PAST TIME, SHOULDN'T HAPPEN"
I took his post to be more frustration at the developers for neglecting us for the past 3 expansions rather than a dig at the players for speculating. I dunno just seemed to be that hopeful thinking now is more or less gone until next expansion as past experiences show that nearly all big changes come in X.1 and X.2, after those the devs generally view X.3 to be closer to the next expansion so no need to tweak anything except the odd potency.
It's a shame and I enjoy reading new speculations for innovative MNK changes but the guy's not wrong to expect changes from this point onwards. We might get a potency change here and there, or if the outrage is really vocal there is the tiniest slither of a chance something small like 6SS, TK or Anatman gets a rework, outside of that our core problems will remain now until 6.0 which pains me to say as I've been vocal along with Speckledburd since before HW days. But judging from previous changes to MNK over the 6 years I've mained it and how proactive the devs have been towards the MNK playerbase we can expect the same drivel we got at the start of 5.0. aka "we knew MNKs didn't like anatman (RoF) and lack of OGCDs (Slowdown), so we are moving it back to an OGCD ability! Also 6SS has been removed and replaced with nothing, so is tornado kick! MNK is the job i'm most proud of for 6.0". Meanwhile all our actual problems this expansion and last will maybe be fixed in the next but we won't get anything new that can add to the MNK identity.
We're more or less on the same wavelength on this. 5.2 was really the last chance for any major changes to a jo. Unless the devs realize that leaving a job (as its meant to be played) in a state that's near unanimously panned by its playerbase for two full expansions is a serious mistake and they do something dramatic in 5.3 (which would be the right thing to do, but I won't hold my breath), we're waiting until 6.0 before there's a chance at satisfaction. The most we'll probably get is some more token buffs to bump the player numbers for the job up in the vein of the 1% to Fists of Fire added in 4.5 now that its pretty much guaranteed to be the least played job for the rest of the expansion.I took his post to be more frustration at the developers for neglecting us for the past 3 expansions rather than a dig at the players for speculating. I dunno just seemed to be that hopeful thinking now is more or less gone until next expansion as past experiences show that nearly all big changes come in X.1 and X.2, after those the devs generally view X.3 to be closer to the next expansion so no need to tweak anything except the odd potency.
It's a shame and I enjoy reading new speculations for innovative MNK changes but the guy's not wrong to expect changes from this point onwards. We might get a potency change here and there, or if the outrage is really vocal there is the tiniest slither of a chance something small like 6SS, TK or Anatman gets a rework, outside of that our core problems will remain now until 6.0 which pains me to say as I've been vocal along with Speckledburd since before HW days. But judging from previous changes to MNK over the 6 years I've mained it and how proactive the devs have been towards the MNK playerbase we can expect the same drivel we got at the start of 5.0. aka "we knew MNKs didn't like anatman (RoF) and lack of OGCDs (Slowdown), so we are moving it back to an OGCD ability! Also 6SS has been removed and replaced with nothing, so is tornado kick! MNK is the job i'm most proud of for 6.0". Meanwhile all our actual problems this expansion and last will maybe be fixed in the next but we won't get anything new that can add to the MNK identity.
It's miserable to think about, but it's the most likely scenario at this point.
Last edited by SpeckledBurd; 02-10-2020 at 04:08 AM.
Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
Rather fill my time with design discussion than a pity party.Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
When you've made it clear that the mother devs won't hear you, what good do your moans and self-pity do?Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
At the least the speculation allows us to refine our understanding of what we do and don't like about the existing kit and what we would and would not like about future kits so we can give more precise feedback early on, rather than providing an overly broad response that can be retailored to whatever narrative or opinion the devs prefer to acknowledge.
And I would rather play the game as a different job than play pretend over what could be if only I was actually a developer and not just another customer that's been getting ignored. So I do.
I've played the job for years, I know pretty intimately what I like and dislike about the job. I know many people who have raised the same issues, and others that my casual play would never have uncovered. There have been many, many threads complaining about what isn't working. There have been many threads about how to "refine" or "fix" what is broken. None of that feedback has been addressed, much less acknowledged.
If imagining something cool makes you feel better about the current state of Monk, hey, more power to you. It doesn't do anything for me though, nor does it actually contribute much. It's the same thing as saying "the job sucks," you're just adding "but what if it didn't?" The discussion, so to speak, has been ongoing through Stormblood and Shadowbringers, and we've basically heard nothing in response.
You can call it self-pity if you want, but no amount of speculation will change the facts as they stand. Until we see patch notes that say otherwise, it's pretty obvious that SE's solution to Monk has been "You're not playing it the way we want you to."
And what good does speculation and precise feedback do when the Devs have shown time and time again that they'll willingly ignore complaints anyway? "We hate the slow on RoF" is pretty precise feedback that the devs received at the beginning and happily ignored throughout the entirety of Stormblood.When you've made it clear that the mother devs won't hear you, what good do your moans and self-pity do?
At the least the speculation allows us to refine our understanding of what we do and don't like about the existing kit and what we would and would not like about future kits so we can give more precise feedback early on, rather than providing an overly broad response that can be retailored to whatever narrative or opinion the devs prefer to acknowledge.
Precise feedback gets ignored, and a broader response gets retailored to whatever the devs want so let's not pretend that refining our understanding of what we like and don't like about the current or future kits will result in any sort of significant or meaningful design changes or decisions from the devs. It certainly hasn't before.
Then why make this thread at all? Seriously? There are plenty of other threads that more directly amount to "Monk is dead" for people to visit. There is no need for another group therapy thread on the subject.
If you're just trying to take a piss on anyone and any job still left with some hope, then... all the power to you, I guess? But that's the only thing this all-is-hopeless-so-let's-despair-together-and-ridicule-any-new-ideas mindset in going to uniquely provide.
I for one believe Monk needs a complete rework. That it may have to wait until 6.0 sucks hard, but that doesn't mean I'm going to call anyone and everyone who sources ideas for down the line naive nor try to force an entirely reactive ('there is obviously zero willingness to change until the change has already happened -- despite that it obviously has to occur prior for those changes to have been made at all...') point of view on everyone else.
Why shut down discussion on reworks in your own thread requesting... a complete rework?
I don't know why we're losing ourselves over if the feedback is accurate, succinct or verbose and senseless. There's plenty of things to talk about when it comes to MNK because the issues of the job have existed for basically ever. The summary from a few posts ago isn't exactly eye opening nor lists anything new.
Everyone who plays MNK wants something new and while none of us entirely agree on which direction the job should go. We do agree it needs to change a lot of what currently exists.
If you say so.
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