Quote Originally Posted by Kabooa View Post
You must be fun at parties.

"You know what would be neat?"

"NO, BECAUSE IT CAN'T HAPPEN SO SPECULATION, AS A FUN PAST TIME, SHOULDN'T HAPPEN"
I took his post to be more frustration at the developers for neglecting us for the past 3 expansions rather than a dig at the players for speculating. I dunno just seemed to be that hopeful thinking now is more or less gone until next expansion as past experiences show that nearly all big changes come in X.1 and X.2, after those the devs generally view X.3 to be closer to the next expansion so no need to tweak anything except the odd potency.

It's a shame and I enjoy reading new speculations for innovative MNK changes but the guy's not wrong to expect changes from this point onwards. We might get a potency change here and there, or if the outrage is really vocal there is the tiniest slither of a chance something small like 6SS, TK or Anatman gets a rework, outside of that our core problems will remain now until 6.0 which pains me to say as I've been vocal along with Speckledburd since before HW days. But judging from previous changes to MNK over the 6 years I've mained it and how proactive the devs have been towards the MNK playerbase we can expect the same drivel we got at the start of 5.0. aka "we knew MNKs didn't like anatman (RoF) and lack of OGCDs (Slowdown), so we are moving it back to an OGCD ability! Also 6SS has been removed and replaced with nothing, so is tornado kick! MNK is the job i'm most proud of for 6.0". Meanwhile all our actual problems this expansion and last will maybe be fixed in the next but we won't get anything new that can add to the MNK identity.