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  1. #1
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Warrior was streamlined...into boredom. Its just not very exciting anymore. I miss the switch between defiance and deliverance. While 100% deliverance was optimal, it was nice have the defiance skills as a choice for survival.

    When i play warrior now it just feels like im doing nothing but waiting for inner release to come off cooldown. If the boss disappears while under IR it just feels so bad ~_~
    (3)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Some people need to step off the hyperbole train at the next available stop.

    Holmgang is fine. If you're popping it 1-8 seconds before something dies it's pretty much a wasted CD at that point anyways. The absolute only time I've ever encountered this issue was Shinryu Ex trying to kill the heart and holmgang the TB at the same time. Literally one occasion in the entire game that most of us have actually experienced. One occasion that could absolutely be fixed by (at that time) switching back to the boss. AKA, having some awareness about the encounter. "But it's not in the tooltip!" A lot of things aren't in tooltips, that's why you play the game and hopefully learn a thing or 2 along the way. Back in the day this used to just be called a "learning curve".

    NF is just a divisive ability because self-healing has been WARs shtick since inception. They took away the majority of our baked in self-healing (after taking away our on demand self healing like Bloodbath) and replaced it with an OT support ability. The problem is that NF is actually too powerful. It's such a good self-healing ability, on a job that's always been known for it's self-healing, but it's relegated as a "support" ability that can only be used in groups - instead of being a true self-healing ability. It's just a divisive design. Aside from that, the fact that it's more effective than RI under certain conditions alludes to some actual thinking that's involved in while trying to optimize your WAR play. But same as the FC/IC interplay Lucy mentions, it's instead written off as one of many "issues" with an otherwise "boring" job to play.

    Saying that NF was poorly designed as a support ability is a valid criticism, it's really trying to do too much. But there's more ways to "fix it" than simply removing the target requirement. This suggestion is just the easiest solution that leads to the most desired outcome, with any notion of balance being damned. I mean, sure I'd like to heal myself 50k every 25 sec, but that basically means it's all NF is going to be used for. RIP having a support ability. If we're being honest then there has to be some give and take, and if you're not interested in that - then at least be honest about not being honest.
    (3)

  3. #3
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Holmgang is fine. If you're popping it 1-8 seconds before something dies it's pretty much a wasted CD at that point anyways..
    Invulns are not just valid on single target, but anything with adds or groups too. Why is warrior the only one needing to go down the list to find the highest hp enemy? No other invuln has this issue, it has nothing to do with *awareness* nor a learning skill curve.

    The bind is the problem. Holmgang was never meant to be an invulnerability. It was an anti-knockback..

    Often when any of the tanks had an issue with an invuln, or the one tank that couldn't invuln something, it was warriors holmgang. The fact that they needed to be close to the target or needed one was always problematic (6 YEARS). SB, it could make onslaught unavailable. Now we are in shadowbringers, and they only removed OUR bind.

    The tool tip matters as it states how it works:

    Holmgang: "brace yourself for an enemy onslaught, preventing most attacks from reducing your hp to less than 1. Duration: 8s. When a target is selected, halts their movement with chains" (chain is a bonus)

    Nowhere does it say that the duration is based on the bind nor that it will fall off when the enemy dies. why would they enforce the war to be in melee for invuln but allow you to move freely otherwise? Why would you untarget the enemy?

    If NF is too powerful then put healing on IC and CC, like it did with IB and SC. Its effect is weak without IC, CC. It's not a self healing tank when it needs a body. War does have healing issues below 80. 50 to 70 content is still in the game, so its relevant. You know what's too powerful? 50% Req buffed Clemency. That.

    Warrior is the one tank that exclusively has a history of defensive CD issues that needed to be changed or bandaided. Go back to 2.1, 4.05, 4.1, 5.05 patches. Inner beast was changed to have mitigation, defiance was changed to grant a healing buff (which btw, yes, current ToB IS DEFIANCE, btw, that's what its meant to be, and no, its trash. You won't convince me its better than tbn with 90s cd) holmgang was patched to be used as an invulnerability in addition to its anti-knockback, vengeance had a mitigation buff added to it as it used to just be a counterattack. SC added healing effects when SC was executed, like IB, with a bonus of aggro. .
    Then when new expansions came, rather than FIX past issues, they just added new abilities for new content and ignoring old. Example being OP+MT. This needs to fill gauge as soon as SC/IB is available.

    warrior consistently had this problem with SE messing it up and then bandaiding it, and never ACTUALLY FIXING IT. Rather than making holmgang an actual invulnerable exclusive, it still wants to keep a bind with no bind benefits.

    TL, DR Stop defending a broken invulnerability. Using a macro proves its bad. Stop blaming the player for an ability or skill that isn't programmed properly[/B]
    (0)
    Last edited by millktea; 03-08-2020 at 02:00 AM.

  4. #4
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    blahblahblah
    (2)

  5. #5
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    Don't bully me if you have nothing to contribute. I don't care about your memes, and I have no interest in your lackluster personal attacks.

    btw, since you want to play officer: I don't answer questions. 5.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    TL, DR Stop defending a broken invulnerability. Using a macro proves its bad. Stop blaming the player for an ability or skill that isn't programmed properly[/B]
    Nah, I'll complain when it actually effects something I have no control over. Until then, it's a game of planning your next attack. If you can't plan properly it's on you - not the game. There's exactly nothing with Holmgang that you can't fix yourself.
    (3)

  7. #7
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Nah, I'll complain when it actually effects something I have no control over. Until then, it's a game of planning your next attack. If you can't plan properly it's on you - not the game. There's exactly nothing with Holmgang that you can't fix yourself.
    Wrong, you just want to blame the player rather than acknowledging that the devs made a mistake.

    It is not the players' responsibility to fix Dev's lack of programming, its SE's responsibility.

    There is absolutely problems with holmgang and it isn't a player problem. Having one tank needing to run up to a boss and then run away just to have it used far away isn't a player problem.

    Holmgang invulnerability falling off when the tooltip never states that the invuln is based on the bind means it's an error. The invulnerability needs to be a straight invulnerability, but they programmed it as of it is still a bind/ anti-knockback.

    Like seriously, if you are too stupid to have enough reading comprehension to understand how wrong you are, you need to work on fixing that.

    Holmgang is not fine. There is no reason ONE TANK has to do this extra critical thinking with not enough gain over the other tanks. The bind is the issue even though holmgang is not supposed to be a bind anymore. Like, this is so brainless.

    Justify why a tank needs to run to a boss like that when they cannot be bound. Justify why the invulnerability's duration is conditional. Saying "I can make a macro to patch it" is NOT an answer. And nothing you say will make it justified.

    Hallowed Ground, Living Dead, Superboile all have distinct durations for their invulnerabilities, respectively 10s, 10 to 20s, and 8s. Holmgang can be anywhere from 1 to 8s. There is NO JUSTIFICATION in this. There are exactly many things wrong with holmgang. You cannot control that invuln falling off the enemy. You are wrong

    I find it humorous that you ignored all the things I said.
    (0)

  8. #8
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    >"NF is not used as MT?"
    I quite literally never said that, so you might wanna stop straight out lying.

    APM and CPM can be used for the exact same thing, and the game we're talking about is an MMO, so again, arguing irrelevant semantics just to argue irrelevant semantics.

    As to the rest of the nonsense you spouted, much of which you clearly don't even understand, I honestly can't even believe I have to explain this stuff, but I will. Thing is though, since you want to bring up the whole "WAR isn't popular because everyone wants it changed" strawman, here's something that proves that to be a fallacy and that those two statements have no correlation. People are (seemingly) very vocal about wanting a rework to DRK, yet that is still the second most popular tank by an extremely significant margin. It's almost as if possibly, just possibly, WAR isn't as popular because axes and the general "berserker" thematic just isn't a very popular aesthetic, and this would also conveniently be an accurate assessment. I will repeat as I have said many times in this thread, and seemingly will continue to have to do so; if you don't like the job then feel free to not play it. That is exactly why we have four different tanks to play, because there's one for everyone's preferred playstyle. Funny how that works, huh?
    In all fairness one reason why DRK is so popular is due to it being the story job this time round. Reminds me of back in HW when everyone and their grandmother was a DRG.
    (1)

  9. #9
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EpicOverlord85 View Post
    In all fairness one reason why DRK is so popular is due to it being the story job this time round. Reminds me of back in HW when everyone and their grandmother was a DRG.
    That has exactly zero correlation to why the job is so popular in EX/savage/ultimate.
    (2)

  10. #10
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    That has exactly zero correlation to why the job is so popular in EX/savage/ultimate.
    I want to play a male hyur because the game trailers use a male human as its placeholder. That's why I chose midlanders. I wanted my character to be what I saw as the WoL. I play EX/Savage/Ultimate. My server legitimately has a male hyur dressed as the WoD. Dark Knight in artifact, the haircut, the beard, etc. "Zero", you say?

    Those people that raid also do it for aesthetic or poster boy because poster boy is advertisement to draw interest and it is a fact that advertisement works. Glamour is the true endgame. Just like how players won't play warrior for aesthetic or lacking it.

    Aesthetic is everything. Aesthetic makes you WANT something. Aesthetic makes you FEEL something. Aesthetics go a long way. Raiders are not exempt. This is a reason they still glamour their past legendary weapons.
    The weapons are mostly glamour anyway. Remember that ucob jp player who legitimately said "I used dark knight because I wanted to". Last I checked, ucob is ultimate.

    WAR isn't as popular because axes and the general "berserker" thematic just isn't a very popular aesthetic
    War isnt popular with aesthetic because SE doesn't try with warrior. ShB makes this obvious. None of their new abilities, save Nascent has a new and unique animation. IC, CC, MT are all refurbished or reused animations. 2/3 of them are still in the game at low levels. Mythril Tempest is the *only* second hit aoe combo skill that isnt unique (remember pvp?). Stalwart Soul, prominence, and demon slaughter are all unique animations. Their artifact armour doesn't get enough attention to make players want it and yes, they only provide axes, which aren't the best aesthetically in general. They stopped using variants, such as a bill or a hammer.

    Warrior falls behind due to not having a sword, yes. 3/4 all use swords. War needs to use a bill again. They can even use hammers or scythes. War also gets left behind because its gameplay isn't unique, with dark knight being near identical. Dark looks cooler. They are going to choose it. War still got played when it had unique gameplay, utility, and optimal dps (its rotation is a hindrance).

    War is lower due to its lost utility, its lacking in dps (the better your party does, the worst war is. And that it wasnt so far behind in damage), and it just has nothing new or unique. Holmgang is not nearly as good as you claim. Pre-ShB, yes. ShB, no. Just because its 4m doesn't make it the most powerful. One of the reasons Holmg was so good was that it was the same cd as benediction!

    That is exactly why we have four different tanks to play, because there's one for everyone's preferred playstyle
    With that logic, there are only THREE tanks. War and Drk playstyle is the same. The only real difference is BW being a 10s to get 50 gauge rather than a straight proc. I think you mixed up aesthetic with gameplay.
    (5)
    Last edited by millktea; 03-07-2020 at 11:52 PM.

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