Quote Originally Posted by Shurrikhan View Post
If I ask you to fix my arm because it's in pain, and you replace it with a, albeit rather functional, pirate hook, should I be happy about it?

If they had fixed Ninja, I'd have been happy. But as one might normally expect, replacing it with something that shares its names and animations, but little of its playflow, isn't going to have that result.

It was faintly undertuned (performing just under DRG, which at the time performed barely at all under SAM) and excessively punished latency. Fix those and you fix NIN. Remove NIN combos, the majority of its oGCD usage, and a quarter of its APM, and you bring it back, sure, but lobotomized.
People should really stop overreacting though.

It only takes a 10 seconds search on fflogs or a few minutes of testing to see that NIN'S APM barely changed after the rework. The current NIN is way better than before. At least it's a functional job. The problem is that 3/4 of its gameplay is a 1-2-3 combo and that's it.

Tbh I really miss HW NIN... I miss mutilate and the 2-step shadow fang combo. I miss the complexity we had before SB...but all jobs were butchered and dumbed down, so it's not a job specific thing.