Results -9 to 0 of 181

Threaded View

  1. #11
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,200
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by SieyaM View Post
    I wonder why people always think that to make healing more interesting means having to add more complexity to the DPS part of the job and not more to the healing part of the job, or adding more of a support component to the job. Sometimes I wonder if people would rather not have healing or tank roles at all and just give everyone potions or something to use when their health runs low, then everyone can be a DPS job.
    Or we can have healers being changed in the same way that tanks did, with aggro becoming trivial to hold while they can focus on their dps.

    Soon in 6.0 :

    - all heal/support/rez active skills and ogcds have been removed from healers ;
    - healers have been given a true dps rotation on par with dps jobs ;
    - healers have been given a level 1 passive skill : "you now heal, support and rez party members for a part of the damages you do on the ennemies".

    Imo the best way to get rid of a lot of problems, like people complaining of zero dps healers. Or healers being so focused on their dps that they forget their primary role and let everyone die, like we did have before 5.0 with tanks losing aggro due to the fact that they were not wanting to use tank stance and aggro combo doing less dps.
    (0)
    Last edited by Kleeya; 01-30-2020 at 03:55 PM.