Quote Originally Posted by ForteNightshade View Post
Pulling up a TEA clear of mine...

Scholar: 275 DPS casts; 74 Healing casts
White Mage: 204 DPS casts; 123 Healing casts

That totals for 41% of their combined casts on healing in the hardest fight in the game. This is with nearly healing at an optimal level. And I purposely pulled a run where they had to Raise and heal more than usual. I included oGCDs in those calculation, by the way.

So what direction did the devs switch to because it certainly hasn't resulted in more healing, which was their intent.
That's a pretty compelling argument. I wonder if it's generalizable (my gut feeling is yes); if we could get the numbers and create a stronger case..

What is certain with the kind of battle system we have is : as long as there is a offensive move, healers will use it and try to maximize it's usage. They would scrap the toolkit to StoneI/MaleficI/RuinI and it would still be the case.