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  1. #1
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    With the exception of Clemency, which is a huge DPS loss, the self-healing tools for other roles are laughable compared to what a healer can output. The existence of those tools isn't the problem, it's how powerful healer abilities are relative to the incoming damage.
    (1)

  2. #2
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Corbeau View Post
    With the exception of Clemency, which is a huge DPS loss, the self-healing tools for other roles are laughable compared to what a healer can output. The existence of those tools isn't the problem, it's how powerful healer abilities are relative to the incoming damage.
    You say but they do add to healer downtime some just not immediately, seriously 3 phoenixs up is basically why am I here for those 20s, some can be planned around curing waltz, equilibrium etc which reduce needing to heal thus saving ogcds or spending those gcds on our 1 nuke spam others not so thus have the potential to but are unlikely to reduce.
    (3)

  3. #3
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    IMHO the truth is the healer changes with shadowbringers were an unmitigated disaster, they butchered scholar entirely and utterly messed up Astrologian, as for WHM it is the most playable but I seriously hate how they took Aero III from WHM it's a great spell for mass pulls.

    Honestly if I were to make changes it would be the following

    WHM

    Get rid of fluid aura change it to water (Seriously water is the only element no PC can cast) make it a short range aoe spell upgradable like stone and aero so WHM doesnt have to purely rely on the stunlock breaking Holy all the time.
    Return Aero III, have it share effect with Aero/Aero II like thunder so WHM can just aoe dot the mobs on large pulls once.

    SCH

    Revert the changes on DPS to some degree leave AoW but give back miasma 2 and center it around the target rather than the player upgrading to something else later.
    Make SCH shields ablative not only absorbing damage but refecting damage to mobs that hit players with them as their unique effect, let them stack with AST variant.

    AST
    Change card effects entirely they're too damn bland, Make them aoe on all of them with 3 having a party boosting effect and 3 having an enemy debuffing effect for example
    Give Ast an aoe dot and make Stellar Burst usable more often.
    Ditch the stances make it so at lvl50 AST can both shield and regen and ditch neutral stance in favour of a lvl80 DPS boost or ability.

    WHM is the closest atm to how a healer should be as it's the most flexible and fun right now the other 2 are such a mess I just simply cannot be bothered to play them they feel weak and rigid. The truth is EVERYONE wants to DPS its why people disliked tanking until they made it more fun to be able to hit back as hard as you get hit with shadowbringers and made AoE's more useful. Healers are the only type that got messed up with shadowbringers bar WHM taking the least amount of nerfs.
    (5)
    Last edited by Raiya; 01-29-2020 at 09:08 PM.

  4. #4
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lastelli View Post
    The reason is that there's a huge disconnect between how healers are played in the game and how the devs want healers to be played.

    There really isn't a logical explanation. Nobody asked for the healers' dps kit to be dumbed down, because it was already very manageable. Some (inexperienced) healers complained that they were expected to dps, but healers are now expected to dps more than ever. If anything, ShB made things worse for those that wanted healers to focus more on healing. Healers dps is more frequent (because, again, they have more oGCD than ever) and less varied (because they have less offensive tools, so they mostly spam 1 button).
    ^Basically this.
    (1)

  5. #5
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I wonder why people always think that to make healing more interesting means having to add more complexity to the DPS part of the job and not more to the healing part of the job, or adding more of a support component to the job. Sometimes I wonder if people would rather not have healing or tank roles at all and just give everyone potions or something to use when their health runs low, then everyone can be a DPS job.
    (0)

  6. #6
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SieyaM View Post
    I wonder why people always think that to make healing more interesting means having to add more complexity to the DPS part of the job and not more to the healing part of the job, or adding more of a support component to the job. Sometimes I wonder if people would rather not have healing or tank roles at all and just give everyone potions or something to use when their health runs low, then everyone can be a DPS job.
    Pretty sure that the developers would prefer that, yes.
    (2)

  7. #7
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Corbeau View Post
    Pretty sure that the developers would prefer that, yes.
    They do seem kind of half hearted on the healer roles at least. I am still fully expected to hear that balance is a problem among healers so no new one for 6.0
    (2)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ardox View Post
    That's a pretty compelling argument. I wonder if it's generalizable (my gut feeling is yes); if we could get the numbers and create a stronger case..

    What is certain with the kind of battle system we have is : as long as there is a offensive move, healers will use it and try to maximize it's usage. They would scrap the toolkit to StoneI/MaleficI/RuinI and it would still be the case.
    You would be correct.

    Both of them were mid blue range on that particularly log (68% and 65%). Looking at a friend's log where he played extremely safe, 48% of his casts were still on DPS abilities.

    Quote Originally Posted by SieyaM View Post
    I wonder why people always think that to make healing more interesting means having to add more complexity to the DPS part of the job and not more to the healing part of the job, or adding more of a support component to the job. Sometimes I wonder if people would rather not have healing or tank roles at all and just give everyone potions or something to use when their health runs low, then everyone can be a DPS job.
    It isn't that people don't want more interesting healing mechanics; many of us, in fact, do. We just have little belief the dev team will listen. They place accessibility above all else, which typically means making everything less complex. This, unfortunately, makes content easier.

    I'd love for actual focus on healing, which was supposed to happen in Shadowbringers. You can see the results.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,199
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by SieyaM View Post
    I wonder why people always think that to make healing more interesting means having to add more complexity to the DPS part of the job and not more to the healing part of the job, or adding more of a support component to the job. Sometimes I wonder if people would rather not have healing or tank roles at all and just give everyone potions or something to use when their health runs low, then everyone can be a DPS job.
    Or we can have healers being changed in the same way that tanks did, with aggro becoming trivial to hold while they can focus on their dps.

    Soon in 6.0 :

    - all heal/support/rez active skills and ogcds have been removed from healers ;
    - healers have been given a true dps rotation on par with dps jobs ;
    - healers have been given a level 1 passive skill : "you now heal, support and rez party members for a part of the damages you do on the ennemies".

    Imo the best way to get rid of a lot of problems, like people complaining of zero dps healers. Or healers being so focused on their dps that they forget their primary role and let everyone die, like we did have before 5.0 with tanks losing aggro due to the fact that they were not wanting to use tank stance and aggro combo doing less dps.
    (0)
    Last edited by Kleeya; 01-30-2020 at 03:55 PM.

  10. #10
    Player
    MattDank3eyes's Avatar
    Join Date
    Jun 2018
    Posts
    43
    Character
    Kharmas Token
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    Healers are healers lol wdym lolol
    (0)

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