Quote Originally Posted by Hierro View Post
How can you honestly say 4.2 WAR was complete? It lacked a way to support off-tanks, and that was addressed with NF. It lacked a way to take advantage of buffs that came up every 1 minute interval, that was addressed with IC. The infuriate mechanic is something that keeps WAR interesting without becoming a burden. I can't recall a situation where I couldn't IR on cooldown because I'd overcap on infuriate's cooldown, because I have the sense to use infuriate when needed!

Buffing upheaval would have the effect of making WAR more punishing to play since it has a natural tendency to drift over time, eventually resulting in falling off your IR window or forgoing a use to remedy the drift. IC has the inherent benefit of being on a charged system. You go onto praise inner beast, but you have to keep in mind that in practice it was seldom used outside of prog, and that even then you're talking about a defensive buff that was tied to a GCD. Neither applies to NF, thankfully!






It was never complex.
Does anyone one want to point out no WAR in thier right mind is going to be waiting a whole minute to IC when there is a passive that reduces its cooldown by 5 secs for every FC or IC you do? No? Or the fact that WAR is also the one tank that gets the least out of party buffs?