Quote Originally Posted by AmeliaVerves View Post
One thing I would really like to see is a more broken down like 'rank' system for Mentors. RN we have PvE/Crafter/Gatherer/PvP Mentors, but I think it would be way more helpful to differentiate it further. Have combat mentors (maybe even class mentors), story mentors, gameworld mentors, encounter mentors(or rather dungeon mentors, trial mentors (for EX trials), raid mentors (for savages/ultimates)) and so on.
This would help the mentors to be only held accountable for their special field and also the sprouts, because they had a better idea who to ask for the kind of advice/help they're looking for.
That might help. Just cuz I leveled all battle classes to max doesn't mean I know how to play them well.

As for personal experienses... I'm not sayin someone is the root of all evil, there's deffo spoils in every bunch. I'm probably just that lucky to run more into crowned people with no basic manners or understanding there's people with you. People, who might not be able to pull wall to wall or react as quick due tons of reasons (from server lag and internet connection issues to evething else), and there's no need to bully them for it. Yes, there is players who understand that. But I didn't met them that much to balance the whole situation for me.

It might as well be timezone issue. I noticed "bad stuff" happening less when I run roulettes right after it's cooldown time. But more time after cd, more chanses to get angry people. And, well, by the time I usually do roulletes, most of the players probably already finished it.