



The case could be made that "gutting" some of the massive healing kit would make the actual process of healing people more interesting.
There are very few real decisions to be made when you have a big pile of healing oGCDs ready for every situation.




I have long advocated that healing potency needs a drastic nerf. Healers are comically strong in this game, which is one of the many reasons you'll spend so much time DPSing. Unfortunately, nothing will change unless the devs move away from balancing content around the lowest common denominator. When their primary concern is addressing how that White Mage spamming Medica II for every little AoE needs to not feel stressed, it leaves healers in the state we have right now.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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