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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Saefinn View Post
    I don't want to see jobs stripped of things that make them interesting to try and achieve it.
    Generally I agree with your post but many players myself included generally feel this has already happened. Jobs have generally been so homogenized they lost so many of the things that make them interesting and unique. And what isn't lost entirely has just become a role action so any uniqueness has been all but destroyed.

    Balance is fine and all but jobs need strengths and weaknesses that balance each other out in well designed content.

    FPS games often demonstrate this. You can gave sniper rifles or shotguns or rpgs all with totally separate strengths and weaknesses and yet balance is attained through intelligent level design.

    So do racing games. You have super fast cars with zero handling, cars that stick to the road like glue but lack in acceleration. And many others. And again balance is done through intelligent track design.

    Mmos are no different you can totally diversify jobs and attain balance through good encounter design many older rpgs did this. Where some jobs might hit weaket bug with more accuracy against evasive mobs. Other jobs would hit harder but slower so have a hard time against evasive mobs but crush armored mobs with that extra power. All that then needed is well thought out encounters.

    And not a repeat of Alex where you have a physical damage tank a magic damage tank and an entirecteir if raids that's exclusively magic based example of bad encounter design.
    (7)
    Last edited by Dzian; 01-23-2020 at 09:48 PM.