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  1. #41
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    I feel like something has to break sooner rather than later. If they insist on this incredibly basic design philosophy for healers going forward, it's only going push more and more players away from the whole. I can't tell you how many average players I've seen complaining how bored they are with healers. It isn't simply the raids voicing concerns but all types of players because, lets face it, if you aren't doing Savage or Ultimate. You're doing content where barely one healer is necessary. Let alone two.
    Whoever called solo healing will be the norm is going to get their prediction soon, not yet we ain't quite there yet but getting damn close.

    If that does happen hopefully that would shock the devs enough to realise what they have designed, it shouldn't have to go that far but sometimes people need to have something straight up in their face before they concede something might be wrong.
    (5)

  2. #42
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,001
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I remember some point in late 5.0 I had to solo heal E3N on SCH because my cohealer had connectivity issues and dc'ed for almost the entire fight. It was... very easy, especially so with a party that doesn't take avoidable damage. These fights aren't designed where 2 healers are necessary.
    (4)

  3. #43
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mesarthim View Post
    I remember some point in late 5.0 I had to solo heal E3N on SCH because my cohealer had connectivity issues and dc'ed for almost the entire fight. It was... very easy, especially so with a party that doesn't take avoidable damage. These fights aren't designed where 2 healers are necessary.
    They're not.. I'm a terrible person maybe, but I like to stay entertained on the odd run of content like Copied Factory by playing "shut my co-healer out"

    The 2nd slot only seems to be there as a safety mechanism in case you land two terrible healers or have one die without a backup res?
    (5)

  4. #44
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Billythepancake View Post
    How anyone finds healing in this game stressful, outside of maybe ultimate, is beyond me. You spend 90% of your time dpsing anyway and when you do need to heal you stop dpsing for just a second, use an oGCD, and go back to dpsing. Sometimes if you somehow run out of OGCDS you'll use a GCD. Unless your tank has glass bones and paper skin, or your the kind of healer that has to kiss away any booboo and cant let the tank miss even 10hp, you will be spending the vast majority of your time dpsing as a healer so why shouldnt they have more to do besides spam 1?
    Umm, being in a new dungeon you've never healed before with a tank that pulls far more than they should, doesn't use proper cool downs, and can't keep aggro from the DPS that hit whatever mob they feel like can be quite stressful (game stressful not "food or meds this month?" stressful).
    (3)

  5. #45
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Billythepancake View Post
    I don't see it happening. Making content where healers have to use their tools and use them well makes the game harder. Making the game harder is not their ideal goal considering they want this to be a game for everyone, look at how they added an easy mode for MSQ instances. Making healers have to heal more makes the game harder, because if they fail people die. Content is so casual if a dps doesnt do their rotation right, the fight just takes a bit longer, tank doesn't CD right? They just have a bit less health, what happens if healers mess up? Someone, potentially the entire party, dies. That's why I dont ask to have to heal more because I know what they want for the game, they want the game to be for everyone, I just want more to do in that down time. DPS is the easiest thing to add, but there are other options such as buffs and debuffs.
    Oh, I agree. I just wish SE would grow some testicles. Or at least lay down the groundwork for something new (and make that too easy).
    (0)

  6. #46
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Billythepancake View Post
    Making healers have to heal more makes the game harder, because if they fail people die.
    Considering the amount of oneshot, death mechanics and vulnerability stacks mechanics this game has, most deaths have less to do with lack of healing and more to do with failing do mechanics.

    If you told me healers were allowed to have people survive through mechanics by shielding/healing, then maybe I'd agree with that. Otherwise, there is very few moments where healing is truly needed.

    Sure, your tank dies to mob damage in dungeons if you don't heal him or her, but really the only time you play on sustain is during those mass pulls, and most of the time you can still leisurely dps.
    (2)

  7. #47
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Crushnight View Post
    Whoever called solo healing will be the norm is going to get their prediction soon, not yet we ain't quite there yet but getting damn close.

    If that does happen hopefully that would shock the devs enough to realise what they have designed, it shouldn't have to go that far but sometimes people need to have something straight up in their face before they concede something might be wrong.
    Funny enough, both Astro and White Mage have solo healed TEA. I don't think we'll ever reach the point of that being meta simply because the devs like to throw in healer mechanics that would screw up DPS. But it's kinda sad that's becoming the only reason to bring two healers half the time.

    Quote Originally Posted by Shinkage View Post
    Umm, being in a new dungeon you've never healed before with a tank that pulls far more than they should, doesn't use proper cool downs, and can't keep aggro from the DPS that hit whatever mob they feel like can be quite stressful (game stressful not "food or meds this month?" stressful).
    I'd call that fun because it would actually give me an excuse to do something besides spam Holy. Dungeons nowadays are comically undertuned. Not that tanks shouldn't use their CDs but unless they're doing a mega pull, it'll keep you awake more than anything.

    To each their own, I suppose.
    (5)
    Last edited by ForteNightshade; 01-24-2020 at 03:05 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #48
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DJMau View Post
    So you want healers to have to worry about a DPS rotation on top of being responsible for keeping the party alive? Making one of the most stressful roles in a party into one of the most complex to play at a baseline level would not be a good idea design wise.
    Apparently you have never played a healer. For all 3 jobs, the dps rotation is "1". Thats it: 1,1,1,1,1,1,1,1,1,1,1 Then a 2 every 30 seconds for our single dot. There is a world of difference between having more than 1 button, and a SMN rotation. Concerned that your healers will get to distracted with dps and everyone will die? 95% of the time people die, its not the healers fault. Standing in the bad and going from 80% to 0% instantly is the fault of whoever died. Getting 3-5 stacks of vulnerability and then dying in 1 second is the fault of that person.

    Honestly, I let those people die sometimes. Why spend my every second and EVERY cooldown on them to only be out of options and watch them die anyways. Then I'm in trouble if any of the other players screw up.
    (13)

  9. #49
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    For me, healers should be more support focused. Healers should have more buffs, more debuffs, an AoE Esuna (and more cleanable debuffs), more shields, etc.
    (5)

  10. #50
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    The only time you have a decent time healing is A: you don’t have the best gear for the fight or go in min ilvl or B: you have no clue when dmg comes or how high the number are from the dmg. Healing a fight is only at the beginning when you learn the fight fun and challenging. So when you minimize the healing needed and do dmg you have the most bland and boring experience you can have, the 1 dmg button rotation were you press 2 every 30 seconds. There is no excitement at all.
    (7)

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