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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    Or focus less on DPSing when designing content. At the moment they are doing the opposite and the game suffers for it. I don't want more DPS as healer.
    Unfortunately, that isn't going to happen because as previously noted between Dzian and myself, they don't want to make healing stressful for the babiest of players. The end result is incredibly overpowered heals and not nearly enough outgoing damage to compensate. Until they move away from that philosophy, healing will always be secondary in this game.

    I wish they'd go the Support or Saboteur route. At least that'd give healers something else to focus on. I suppose it, too, falls into the "we don't want this to be too complicated". Basically, the dev team has pigeonholed themselves into a corner.

    Quote Originally Posted by Billythepancake View Post
    I don't see it happening. Making content where healers have to use their tools and use them well makes the game harder. Making the game harder is not their ideal goal considering they want this to be a game for everyone, look at how they added an easy mode for MSQ instances. Making healers have to heal more makes the game harder, because if they fail people die. Content is so casual if a dps doesnt do their rotation right, the fight just takes a bit longer, tank doesn't CD right? They just have a bit less health, what happens if healers mess up? Someone, potentially the entire party, dies. That's why I dont ask to have to heal more because I know what they want for the game, they want the game to be for everyone, I just want more to do in that down time. DPS is the easiest thing to add, but there are other options such as buffs and debuffs.
    I feel like something has to break sooner rather than later. If they insist on this incredibly basic design philosophy for healers going forward, it's only going push more and more players away from the whole. I can't tell you how many average players I've seen complaining how bored they are with healers. It isn't simply the raids voicing concerns but all types of players because, lets face it, if you aren't doing Savage or Ultimate. You're doing content where barely one healer is necessary. Let alone two.
    (6)
    Last edited by ForteNightshade; 01-24-2020 at 05:59 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."