AST was better in from the start of SB, but it didn't catch on till people kept seeing WF use it consistently and coming out of WHM prog/AST parse was a common mentality. Same as when the start of HW main healer/off healer was pretty common, even if wrong. Alpha is one tier out of the whole expansion. Look at ultimates as well. The same reason AST is good in alpha was the same reason they were good for pretty much everything. Star/collective/cards/etc.
That doesn't fix anything because as soon as you find the most optimal card, you play that and only that. The cards have to be identical or there will be a best. And where there is a best, it's that or bust. That's the main issue with the system. On top of that, nobody wanted arrow, so that always going to be a dead card unless it had some other effect, but that just complicates the mess further without avoiding the balance issue at all.
The things "speedkillers" or hardcored raiders do will be set as a standard to the community. It trickles down to the people that engage in extreme+ content. Will it matter for dungeon crawlers? No, but that's not the target demographic anyhow.
Funnily enough this current system does make it so every card is worth drawing, as you put it.
They admitted NIN needed fixing as soon as it was released and it still took them time to rework them. AST system, even though people complain, is fine and that's the dev's position thus far. That's why you don't hear anything about changes coming in.
DRK also had people who liked the SB iteration more than the HW iteration, same as BRD.
Yet the vast majority don't do ultimates but development time is still spent on it. Because SE knows that small community matters. Hell they fixed LB cheesing that plagued speedrunners and speedrunners only. It was something that rarely affected non speedrunners but was a huge problem for speedrunners. Even in ShB people found out a way and SE quickly squashed it.
I don't disagree with AST being balanced and WHM being not good. My point there still stands. Even when it wasn't good and not as smooth as AST to play (with their 1.5 cast in sigma), people still played WHM more than AST. I also suspect the only reason there are slightly more AST parses in Alpha was because it was speed running/parse tier at the end of expansion.
I can tell you why people don't play AST in TEA, because WHM is easier and as competitive. Ultimate being a harder fight, people would rather play the easier healer, always. Funnily enough when my group cleared my WHM wanted to try AST but wasn't allowed to because we didn't want to change healing for reclears.


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