Quote Originally Posted by Rai_Takara View Post
Wait till next expansion when they expand on the seals concept.
Funny thing - I’m not going to be hopeful for improvements in a new expansion after Shadowbringers. And saying that I should wait another year and a half for a chance at improvements isn’t going to sit well.

Quote Originally Posted by Rai_Takara View Post
The only place where 3 seals isn\\'t guaranteed is the opener, after which there\\'s ample time.
Which is enough to tell me that you haven’t played too much of ShB AST. It’s not frequent, but it happens.

Quote Originally Posted by Rai_Takara View Post
Worst case you don\\'t? 4% damage which is still better than zero if you didn\\'t draw anything worthwhile in the previous expansion.
It didn’t happen very frequently, but you’re right. High highs bring low lows.

Quote Originally Posted by Rai_Takara View Post
The jobs make more tuned for PF/Savage/Ultimate levels of gameplay and not per say dungeons or normal raids.
Jobs being tuned for Extreme and above is fine with me. But completely overhauling a class’ main gimmick (in the most thoughtless way, I may add) is not going to sit well with the playerbase who enjoyed it.

Quote Originally Posted by Rai_Takara View Post
The meme of balance or bust comes to mind and if you didn\\'t see that shiny card, it was redraw or minor arcana for the vast majority of draws.
Then you’re onboard with the other memes of WAR only fell cleaving. Should RDM and DRG have personal guard rails on arenas with falloff?
ASTs would actually do their best to pair any damage card with Expanded Royal Road, not solo focus balance.
Your argument is only valid for speedkillers, but that is a completely other kind of audience than Ult/Sav/Ex. Have you seen those LB cheese videos? It’s mental.

Quote Originally Posted by Rai_Takara View Post
job balance should be the primary decision making factor when it comes to job design.
No, fun is. Balance tethers fun, but should never overtake it.

Quote Originally Posted by Rai_Takara View Post
That\\'s not to say AST can\\'t be changed. All I\\'ve been stating is the current system is a good foundation to build
The new system could be improved with time, but they\\'ve already shown willingness to throw everything out and start from scratch. And the older system could have been improved as well.

Quote Originally Posted by Rai_Takara View Post
You say that but go look at SB. AST was the best healer hands down for prog and competition and yet, most people played WHM.
WHM had prog, thanks to its mana efficiency and Cure3. AST was only straight up better in alphascape, where it got 1.5s Malefic and most of the fights had damage bursts in 60s intervals, catering to Earthly Star. WHM was also the least popular healer in alpha too.

Didn’t you say that people flock to the best jobs competitively before? That’s true, but only the case when the jobs feel good to play. We’d be seeing a lot more MNKs if that weren’t the case.