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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    SE is pretty infamous for ignoring healer issues and just patching the problem by making the job op until the next expansion. They've did this in every instance so far, I don't see them changing this now. Apparently it's easier for them to just give up on healers and toss a bone at the complaints.

    Meanwhile DPS jobs like Ninja get a complete overhaul mid expansion.
    Being a healer in this game with a dev that doesn't seem to care for them at all is really unfortunate.
    (13)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,398
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Just fix the MP problem it has and it will be fine.
    (0)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    My biggest issue with the class is, by far, sleeve draw. Personally, and I know this is an unpopular opinion, I'm okay with every card being damage, doesn't mean I think it's right or that it's fair, but I could personally live with that. Sleeve draw alone ruins the class for me because I cannot wrap my head around having to swap targets 3 times in a single weave window, and god forbid you need to do anything like use Earthly star or something in your opener. I certainly think, even without that, it's a downgrade from SB, but I could live with it, at least for the time being, but the amount of target swapping is just downright ridiculous and ruins the class for me.
    (3)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Billythepancake View Post
    My biggest issue with the class is, by far, sleeve draw. Personally, and I know this is an unpopular opinion, I'm okay with every card being damage, doesn't mean I think it's right or that it's fair, but I could personally live with that. Sleeve draw alone ruins the class for me because I cannot wrap my head around having to swap targets 3 times in a single weave window, and god forbid you need to do anything like use Earthly star or something in your opener. I certainly think, even without that, it's a downgrade from SB, but I could live with it, at least for the time being, but the amount of target swapping is just downright ridiculous and ruins the class for me.
    this. they dumb everyhting down for "accessibility" but made ast opener and reopener horrible especially on controller. even things like the party UI get in the way cuz theres no way to track who already has a card and how long it lasts, so you also have to scroll and see who has what. That along with gcd uptime and mechanics make sleeve draw a nightmare to use

    if anything i just want the old card system back so i never have to manually target anyone for cards ever again (just cycle the initial 6 cards in random order and balance fishing is gone ffs)
    (7)

  5. #5
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by QooEr View Post
    this. they dumb everyhting down for "accessibility" but made ast opener and reopener horrible especially on controller. even things like the party UI get in the way cuz theres no way to track who already has a card and how long it lasts, so you also have to scroll and see who has what. That along with gcd uptime and mechanics make sleeve draw a nightmare to use

    if anything i just want the old card system back so i never have to manually target anyone for cards ever again (just cycle the initial 6 cards in random order and balance fishing is gone ffs)
    Even as a Keyboard and Mouse player I find that sleeve draw turns into a frantic race to try and get the seals I want, the cards to the right people, and try to heal up or stay out of mechanics. I know I only play casual stuff but even there its a hinderance, and if you end up two AST in a party, then forget it cards everywhere and overwriting.
    (4)

  6. #6
    Player
    Kummies's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Ra' Jhin
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SieyaM View Post
    I know I only play casual stuff but even there its a hinderance, and if you end up two AST in a party, then forget it cards everywhere and overwriting.
    Not to discredit your reply but this problem could easily be fixed with communication. "I place cards on tanks and healers, you place cards on dps"

    No overriding, no problem.
    (0)

  7. #7
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,235
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Unfortunately devs don't really care all that much about prefecting healer rotations, openers, and such, the player base that takes such to heart is significantly minor. So far actually really like ast now, pretty much dropped sch for it, not sure if it actually needs any buffs though feels pretty alright as is.
    (0)

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kummies View Post
    Not to discredit your reply but this problem could easily be fixed with communication. "I place cards on tanks and healers, you place cards on dps"

    No overriding, no problem.
    Except melee/range split is a thing and 4 range dps would then make half the cards worse for 1 Ast while the other Ast has the problem of giving them to the least useful members in the party in terms of damage output.

    Also based on the the two Ast thing it is most likely to occur in df so no way to guarantee anything.
    (4)

  9. #9
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Only WHM would really play better from this, since SCH already has the ruin2+energy drain minigame for movement and weaving.
    And that that point, why not just give WHM its own weaving gimmick?
    I'm under the impression that's what the lily's are supposed to be.
    (0)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Heilstos View Post
    If they make it like this :



    If 120 DP is to week for weaving -> make the same like Ruin II so WHM can be happy =)
    At two ticks this would be more potent to cast then Glare. Sure it might give a resemblance to a dps rotation but this would likely be too powerful of a weaving tool.
    (0)

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