Quote Originally Posted by Eloah View Post
While you can make the claims about upgrading Cure, Benefic, Medic, and Helios, with updated MP costs, Physick. Adlo, and Lustrate, do not fit in with that premise. In fact I figured someone would mention Lustrate when it is irrelevant to the skills in question.
Lustrate does not fit in with Cure I/II, Benefic I/II and Physick/Adloquium as its an OGCD, and has a different opportunity cost. It fits more with Excogitation, Tetragramaton and Essential Dignity (does not fit perfectly, but fits better). Adloquium does match pretty well with Cure II and Benefic II in one of its two main use cases, which is GCD healing a single target taking heavy, continuous damage. Like tanks during some trash pulls once your OGCDs are exhausted. This is because in those cases you are not using the shield as mitigation (eHP), but simply as effective healing. The other main use is obviously shielding, if the target is gonna be one-shot otherwise, or to use Deployment Tactics.

Quote Originally Posted by Eloah View Post
Physick does correspond to Cure and Benefic, but Adlo and Lustrate correspond to Regen and Aspected Benefic, and Tetragramaton and Essential Dignity, respectively.
Adloquium does not correspond to Regen in any shape or form. Noct Asp. Benefic corresponds to Adloquium and Diur. Asp Benefic corresponds to Regen, since AST sects try to mimic both SCH and WHM, but those skills have vastly different use cases. You would never spam Regen on a tank during a trash pull, but you would absolutely spam Adlo. Keeping a Regen up at all times on a tank might be a good idea, but it is futile to keep an Adlo up. Them seemingly occupying the same skill slot does not make them correspond in use.

Quote Originally Posted by Eloah View Post
Also more frequent use of the base heal, as needed, show how good one is as a healer.
They are very rarely the most efficient tools on hand. They are in fact usually good indicators of a bad healer. Efficient and planned skill use shows how good one is as a healer.

Quote Originally Posted by Eloah View Post
Also in regards to the possible Physick into Adlo upgrade that Volkaj suggested. Currently, Adlo is 300 potency, with a 125% shield totalling 675 potency normally, 1050 when crit. Aspected Benefic is 200 potency with a 250% shield totalling 700 potency, always. And the 500 potency shield is equal to Divine Benison. Now since SCH doesnt have a second tier heal its critlo is acceptable, but if the potency was bumped up to 400, 400 plus a 125% heal would be 900 potency with a critlo being 1400, that's double what Cure II and Benefic II are. So in order for them to stay "relevant" they would need an increase in potency. But then you run into an over inflation of potencies that isn't needed.
My rework also reduces the shield % to 80%, and removes the double-on-crit effect. Which gives a ~720 potency heal per cast, about the same as Cure II/Benefic II.