Quote Originally Posted by Eloah View Post
As a SCH main I can honestly say I have never had issues with button bloat. That being said, "button bloat" while definitely a thing, has factors involved, like playstyle, system, and comfortability. Healers have very little button bloat in comparison to jobs that don't get skill upgrades, looking at you BLM.

That aside, I think you are showing some lack of knowledge with regards to the healers and their toolkit. While you can make the claims about upgrading Cure, Benefic, Medic, and Helios, with updated MP costs, Physick. Adlo, and Lustrate, do not fit in with that premise. In fact I figured someone would mention Lustrate when it is irrelevant to the skills in question.
I specifically said combined they make physick redundant from lv 50. Physick also shares Benefic and Cure 's traits of being too weak for ShB content while the job it is attached to is also overblown with far better options that is why it is regarded as useless. Sch just hits this earlier than the other two healers.

If Adlo's direct healing was uped with a slight lowering of the shield given would you care for Physick at that point? people do not care now which is why it is regarded as a just exists button.

As regards to button bloat back before cross hotbar was a thing I had 3 hotbars for sch(1 heals, 1 Dps, 1 half fairy, with some overlap between the three) on controller this was perfectly manageable to me yet I could certainly see where people may say that was too much. Now KB+mouse users have a different setup and button bloat is far less likely to occur here.

So bloat usually stemmed from controller side of things, nowadays bloat of number of abilities should be a non issue but we can have an overabundance of abilities which do not function within the current environment the game has gone in since they were introduced. These skills like the aforementioned benefic,cure,physick, medica could be reworked into the upgrade system and it wouldn't harm any of the healers(really wouldn't harm sch losing physick at 30 for slightly better heal from adlo though I think all 3 upgrades to base heal should have a lower mp cost than currently) this can give the devs more freedom to add without having to worry number of abilities are getting too high again.

Just to save myself what may get pointed out.
-adlo is combined direct heal + mitigation
-adlo non crit < cure 2
-adlo crit > crit cure 2
So long as this remains it will be fine.

ch would be fine without Physick the years have already proven that for me.