Quote Originally Posted by Sacred_Nym View Post
I don't know if I'm getting jaded or what, but it seems to me that the main problem is that the majority of the playerbase don't actually want to play the game, they just want the skinner box rewards.
That does indeed seem a trend when gradual changes prioritize efficiency over engagement, sadly.

I guess the problem them is finding something that's both broadly and starkly enjoyable enough that people again want engagement above efficiency?

Such might or might not also benefit from greatest-efficiency tasks being curtailed. For instance, if the roulette was just there to accelerate your queue by allowing any dungeon to give the same rewards as one that would fit you, it would still function in its alleged purpose, but wouldn't be so obligatory as a daily task.