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  1. #21
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Rokien View Post
    Why do people say no to anything FFXI? Doesn't make sense seeing this chart......... http://static.finalfantasyxiv.com/pl...36kgy8gt57.jpg
    is this chart based on games that people tried or games that people maintained a subscription to for over a year or so. Id say they are 2 very different things.
    (0)

  2. #22
    Player
    Sephrick's Avatar
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    Mar 2011
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Lucifer View Post
    Long time sinks that were all accessible. You didn't need to farm Land Kings. You didn't need to enter Dynamisis. The content was there for those who wanted it. All the story based content was readily available for ANYONE and everyone. You could spend two hours a day and achieve everything that was intended for the majority.
    The problem was not XI, it's the players that want instant gratification. They have this arbitrary way of thinking that because they don't have the time to do certain things in the game, the game doesn't cater to their needs. The game offered something for everyone; YES, EVEN SOLOERS.

    Not that reasoning and logic works with these people.
    I'm hesitant to even respond, being familiar with your trolling. But for the sake of conversation I'll say that the majority doesn't want instant gratification. It's just most people aren't of the opinion that being locked out of content doesn't equate challenge as many XI die hards seem to believe.

    Waiting 3+ hours to see a mob pop claimed or having another LS rush the Dynamis zone you had scheduled just was not fun.

    And as for "content for soloers" in XI, what was there in the CoP hay day? By level 10 soloable mobs gave single digit exp. so there was farming crawlers or bees as pretty much the only soloable activity worth anyone's time.

    XI was a decent game. But if the mechanics it had really were as great as some people make it out to have been, then the game would have peaked higher than the 500,000 or so subscribers at which it once topped out. Especially compared to what other MMOs have managed to pull in.
    (0)

  3. #23
    Player

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    Quote Originally Posted by Rokien View Post
    Why do people say no to anything FFXI? Doesn't make sense seeing this chart......... http://static.finalfantasyxiv.com/pl...36kgy8gt57.jpg
    we dont say no because its in 11

    we say no when peoples reasons for wanting it is that its in 11(and theres no basis other then that behind it)

  4. #24
    Player
    Lucifer's Avatar
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    Mar 2011
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    413
    Character
    Lucifer Morningstar
    World
    Ultima
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    Arcanist Lv 3
    BCNM
    Offered the drops you wanted and all you had to do was put in the time.

    It was all there. FFXI was the definition of an MMORPG.
    (3)
    All I see is hurr.

  5. #25
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    I'm hesitant to even respond, being familiar with your trolling. But for the sake of conversation I'll say that the majority doesn't want instant gratification. It's just most people aren't of the opinion that being locked out of content doesn't equate challenge as many XI die hards seem to believe.

    Waiting 3+ hours to see a mob pop claimed or having another LS rush the Dynamis zone you had scheduled just was not fun.

    And as for "content for soloers" in XI, what was there in the CoP hay day? By level 10 soloable mobs gave single digit exp. so there was farming crawlers or bees as pretty much the only soloable activity worth anyone's time.

    XI was a decent game. But if the mechanics it had really were as great as some people make it out to have been, then the game would have peaked higher than the 500,000 or so subscribers at which it once topped out. Especially compared to what other MMOs have managed to pull in.
    skilled battle>claim war

    BCNM
    Offered the drops you wanted and all you had to do was put in the time.

    It was all there. FFXI was the definition of an MMORPG.
    exactly the rewards go to people who have all the time in the world to waste and not necessarily the talent.
    (0)

  6. #26
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Here is the ultimate FFXI vs FFXI-2 vs FFXIV statement....

    Listen closely or you guys might miss it amidst your bickering

    People....
    want....
    content!!!!

    thats it... FFXI had tons of it...
    New MMO's hardly ever have enough.. and this game had less than what was adequate for even a fresh new MMO

    FFXI-2 with this same amount of content (zero at launch) would have been met with the same criticism...
    I can't stress that enough....
    FFXI was out for a long time and had more content than the Library of congress

    FFXI also had the right idea by having a million different types of content too.... So it wasn't just 2000 NM's... it was zones and zones of unique activities....

    Now if you're saying FFXIV needs to recapture the spirit of that.. then yes... we can all agree with that....

    But to say you want FFXI-2... really? would that really be a smart move for SE?
    (0)

  7. #27
    Player
    Lucifer's Avatar
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    Lucifer Morningstar
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    Ultima
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    Arcanist Lv 3
    Quote Originally Posted by syntaxlies View Post
    skilled battle>claim war



    exactly the rewards go to people who have all the time in the world to waste and not necessarily the talent.
    but you're wrong.
    The time was only used in collecting seals. The battles were still there to be fought.
    (1)
    All I see is hurr.

  8. #28
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Quote Originally Posted by Lucifer View Post
    but you're wrong.
    The time was only used in collecting seals. The battles were still there to be fought.

    well i quoted you, you said all you need is time.
    (0)

  9. #29
    Player
    Lucifer's Avatar
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    Lucifer Morningstar
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    Ultima
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    Arcanist Lv 3
    Quote Originally Posted by syntaxlies View Post
    well i quoted you, you said all you need is time.
    Well I could have specified more, but that's silly of you to go on just that.
    (2)
    All I see is hurr.

  10. #30
    Player
    weeble's Avatar
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    Mar 2011
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    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    Here is the ultimate FFXI vs FFXI-2 vs FFXIV statement....

    Listen closely or you guys might miss it amidst your bickering

    People....
    want....
    content!!!!

    thats it... FFXI had tons of it...
    New MMO's hardly ever have enough.. and this game had less than what was adequate for even a fresh new MMO

    FFXI-2 with this same amount of content (zero at launch) would have been met with the same criticism...
    I can't stress that enough....
    FFXI was out for a long time and had more content than the Library of congress

    FFXI also had the right idea by having a million different types of content too.... So it wasn't just 2000 NM's... it was zones and zones of unique activities....

    Now if you're saying FFXIV needs to recapture the spirit of that.. then yes... we can all agree with that....

    But to say you want FFXI-2... really? would that really be a smart move for SE?
    to a point, but the type of content as well. i think people already see this game turning into a 8man static for years to play it. wheres the 32man runs and the 64man runs? i think not just having content but specific types of content is important to. i was expecting full linkshell run events, not just small man stuff that lets face it in ffxi (like salvage and nyzle) wasn't even done by linkshells like other mmo's.

    this game started with 15man crabs and now is pushing out 8man dungeons and burning circles that they call content. this isn't content. dynamisis is content, limbus is content, sky ..sea is content. cop missions is content, solo'ing your story is not content. small run stuff is ok for pvp games not pve. swtor has a skimpy 16man endgame and that is just weak to me. it took 15man to do the nm's at one time and that was great, till the destroyed them all in ffxiv. (it was very fun, took dkp and in the end i thought of them as smaller versions of what was to come that needed full shells to do)

    so yes content but in a very ffxi way i think is what i want. not like other mmo's that all have copy'd this small group and solo mentality. theres a place for all of it but not all of it like mmo's are all pushing out these days.

    and yes i know that crystal towers is on the way for 2.0 and i wish i knew more about it, it is probably the only real reason in my head that i plan on coming back and staying. that is if it is done like ffxi, not like any old content. if it ends up being a 16man thing i probably won't stay. i don't want the same bs from guild run mmo's i want full linkshell run things. theres a difference in my opinion with players that use the world linkshell or guild. i want ffxiv to stay linkshell and not be a guild underneath.
    (1)
    Last edited by weeble; 01-24-2012 at 01:25 AM.

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