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  1. #1
    Quote Originally Posted by Isaveron View Post
    Not only are you making a strawman argument here about anyone here wanting this game to be Azeroth, but you're denying the fact that there are those here who really want XI-2
    Was wondering when your insecure self would post since as usual you personally have to deny that no one wants a direct sequel and have to say people do whenever FFXI is mentioned. You have to be a pretty big idiot to not realize a lot of people say using features from WoW, Archage, Tera or DAoC isn't the same line of thinking as someone who mentions using features from XI. That's not an a strawman argument, it's common sense.
    (3)

  2. #2
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    Y'ahte Tia
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    Zalera
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    Gladiator Lv 90
    I do not particularly believe it is a mistake to simply throw away everything and attempt something entirely new and unrelated. How else are we going to figure out what sorts of innovations work or not? Same way it's perfectly alright to go "Okay, that didn't work out at all. Time to do what we know that works"

    I say, really, that most of the people who complain about XI (and, you know, are people who actually know what they are talking about, which is about only 10% of the forums) are really just jaded about it's bad parts (the obnoxious grind, clunky elements) and don't want that to spoil this new game.
    (1)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Rokien View Post
    Why do people say no to anything FFXI? Doesn't make sense seeing this chart......... http://static.finalfantasyxiv.com/pl...36kgy8gt57.jpg
    I think the folks saying no to the whole FFXI-2 deal may be:
    *They left Vana'diel, possibly on bad terms, remembering the bad things more than the good.
    RL-equivalent: For an ex-, on a bitter break-up, it's easier to focus on all the bad things about the relationship. The good memories/aspects get overshadowed.

    *Looking for a different experience than the one they had or other than what FFXI evolved into.
    RL-equivalent: For an ex-, if the break-up was mutual... they want to explore what else is out there. And they're hoping the new relationship doesn't become a younger, prettier version of their previous relationship. Others may not mind this so much.

    I'm just putting words in people's mouths, I don't know what they think even though they've posted it all over the place. Hehe.
    (0)

  4. #4
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
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    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fiosha_Maureiba View Post
    I think the folks saying no to the whole FFXI-2 deal may be:
    *They left Vana'diel, possibly on bad terms, remembering the bad things more than the good.
    RL-equivalent: For an ex-, on a bitter break-up, it's easier to focus on all the bad things about the relationship. The good memories/aspects get overshadowed.

    *Looking for a different experience than the one they had or other than what FFXI evolved into.
    RL-equivalent: For an ex-, if the break-up was mutual... they want to explore what else is out there. And they're hoping the new relationship doesn't become a younger, prettier version of their previous relationship. Others may not mind this so much.

    I'm just putting words in people's mouths, I don't know what they think even though they've posted it all over the place. Hehe.

    There is a old proverb. I think it might be Italian in origin it sums up what your talking about here. "A run away monk never speaks well of his abbey"

    Systemically there is some good to be harvested from xi. As there is a lot of good stuff that can be gleaned from other popular games.

    The flack that is raised from the mention of xi-2 generates from, at least from my perspective the bad taste that xi left in a lot of peoples mouths. Not to mention that a -2 title is a revisit of that world. I thoroughly enjoyed My time in Vanadeil. How ever that time is over as it is for many ex xiers.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player
    Matsume's Avatar
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    Nov 2011
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    Gridania
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    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    FFXI (Chains of Promathia) for the win...
    (3)

  6. #6
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Because XI was built around a gratuitous amount of time sinks.

    Yes this is an MMO and there should be long term goals. But what people don't want is the time-locked walls every few steps. 24-72 hour HNMS, 72 hour lock out on Dynamis, low pop rates in the botted claim-fest known as Sky. The list goes on.

    It's not that people are against things like XI endgame events, they're against having to play according to the game's schedule.

    I personally hope the dungeons in 1.21 are more something like sky or even Einherjar and that Hamlet Defense is like Campaign. But that the XIV twist is continuing low reentry restrictions like Primals.

    If XIV is going to compete, then the core of the game needs to be accessible on a players own schedule.
    (4)

  7. #7
    Player
    Lucifer's Avatar
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    Mar 2011
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    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Sephrick View Post
    Because XI was built around a gratuitous amount of time sinks.

    Yes this is an MMO and there should be long term goals. But what people don't want is the time-locked walls every few steps. 24-72 hour HNMS, 72 hour lock out on Dynamis, low pop rates in the botted claim-fest known as Sky. The list goes on.

    It's not that people are against things like XI endgame events, they're against having to play according to the game's schedule.

    I personally hope the dungeons in 1.21 are more something like sky or even Einherjar and that Hamlet Defense is like Campaign. But that the XIV twist is continuing low reentry restrictions like Primals.

    If XIV is going to compete, then the core of the game needs to be accessible on a players own schedule.
    Long time sinks that were all accessible. You didn't need to farm Land Kings. You didn't need to enter Dynamisis. The content was there for those who wanted it. All the story based content was readily available for ANYONE and everyone. You could spend two hours a day and achieve everything that was intended for the majority.
    The problem was not XI, it's the players that want instant gratification. They have this arbitrary way of thinking that because they don't have the time to do certain things in the game, the game doesn't cater to their needs. The game offered something for everyone; YES, EVEN SOLOERS.

    Not that reasoning and logic works with these people.
    (7)
    All I see is hurr.

  8. #8
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Lucifer View Post
    Long time sinks that were all accessible. You didn't need to farm Land Kings. You didn't need to enter Dynamisis. The content was there for those who wanted it. All the story based content was readily available for ANYONE and everyone. You could spend two hours a day and achieve everything that was intended for the majority.
    The problem was not XI, it's the players that want instant gratification. They have this arbitrary way of thinking that because they don't have the time to do certain things in the game, the game doesn't cater to their needs. The game offered something for everyone; YES, EVEN SOLOERS.

    Not that reasoning and logic works with these people.
    I'm hesitant to even respond, being familiar with your trolling. But for the sake of conversation I'll say that the majority doesn't want instant gratification. It's just most people aren't of the opinion that being locked out of content doesn't equate challenge as many XI die hards seem to believe.

    Waiting 3+ hours to see a mob pop claimed or having another LS rush the Dynamis zone you had scheduled just was not fun.

    And as for "content for soloers" in XI, what was there in the CoP hay day? By level 10 soloable mobs gave single digit exp. so there was farming crawlers or bees as pretty much the only soloable activity worth anyone's time.

    XI was a decent game. But if the mechanics it had really were as great as some people make it out to have been, then the game would have peaked higher than the 500,000 or so subscribers at which it once topped out. Especially compared to what other MMOs have managed to pull in.
    (0)

  9. #9
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    I'm hesitant to even respond, being familiar with your trolling. But for the sake of conversation I'll say that the majority doesn't want instant gratification. It's just most people aren't of the opinion that being locked out of content doesn't equate challenge as many XI die hards seem to believe.

    Waiting 3+ hours to see a mob pop claimed or having another LS rush the Dynamis zone you had scheduled just was not fun.

    And as for "content for soloers" in XI, what was there in the CoP hay day? By level 10 soloable mobs gave single digit exp. so there was farming crawlers or bees as pretty much the only soloable activity worth anyone's time.

    XI was a decent game. But if the mechanics it had really were as great as some people make it out to have been, then the game would have peaked higher than the 500,000 or so subscribers at which it once topped out. Especially compared to what other MMOs have managed to pull in.
    skilled battle>claim war

    BCNM
    Offered the drops you wanted and all you had to do was put in the time.

    It was all there. FFXI was the definition of an MMORPG.
    exactly the rewards go to people who have all the time in the world to waste and not necessarily the talent.
    (0)

  10. #10
    Player
    Lucifer's Avatar
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    Mar 2011
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    Character
    Lucifer Morningstar
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    Ultima
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    Arcanist Lv 3
    Quote Originally Posted by syntaxlies View Post
    skilled battle>claim war



    exactly the rewards go to people who have all the time in the world to waste and not necessarily the talent.
    but you're wrong.
    The time was only used in collecting seals. The battles were still there to be fought.
    (1)
    All I see is hurr.

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