Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 140

Hybrid View

  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by weeble View Post
    to a point, but the type of content as well. i think people already see this game turning into a 8man static for years to play it. wheres the 32man runs and the 64man runs? i think not just having content but specific types of content is important to. i was expecting full linkshell run events, not just small man stuff that lets face it in ffxi (like salvage and nyzle) wasn't even done by linkshells like other mmo's.

    this game started with 15man crabs and now is pushing out 8man dungeons and burning circles that they call content. this isn't content. dynamisis is content, limbus is content, sky ..sea is content. cop missions is content, solo'ing your story is not content. small run stuff is ok for pvp games not pve. swtor has a skimpy 16man endgame and that is just weak to me. it took 15man to do the nm's at one time and that was great, till the destroyed them all in ffxiv.

    so yes content but in a very ffxi way i think is what i want. not like other mmo's that all have copy'd this small group and solo mentality. theres a place for all of it but not all of it like mmo's are all pushing out these days.

    and yes i know that crystal towers is on the way for 2.0 and i wish i knew more about it, it is probably the only real reason in my head that i plan on coming back and staying. that is if it is done like ffxi, not like any old content. if it ends up being a 16man thing i probably won't stay. i don't want the same bs from guild run mmo's i want full linkshell run things. theres a difference in my opinion with players that use the world linkshell or guild. i want ffxiv to stay linkshell and not be a guild underneath.
    theyve said before they cant do huge battle on these servers because of the amount of characters visible on screen. its in the 30-40 range i forget the exact amount.
    (0)

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by syntaxlies View Post
    theyve said before they cant do huge battle on these servers because of the amount of characters visible on screen. its in the 30-40 range i forget the exact amount.
    but they changing servers ...that is what 2.0 is really all about no? bad servers or not they started the game off like i said with 15man being the normal number, i'm sure you understand then that they had ever intention then to make end content huge. the problem with only being able to handle30-40 would be now and not after 2.0 with the absolutely new servers. i think?
    (1)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by weeble View Post
    but they changing servers ...that is what 2.0 is really all about no? bad servers or not they started the game off like i said with 15man being the normal number, i'm sure you understand then that they had ever intention then to make end content huge. the problem with only being able to handle30-40 would be now and not after 2.0 with the absolutely new servers. i think?
    yea, i know. after 2.0 im sure they will have bigger content. they have already stated that massive PvE is inthe works.
    (1)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I also have to say I disagree with how soloing the main story isn't content. Hell, the fact that you CAN do that is what got me interested in XIV in first place.

    Also yes, what people want from XI is the huge amount of content they have, content of all sorts, enough fun and varied content that the utterly shitty and broken mechanics of that game were bearable just for that (or at least is what my friends say, I have never play that game).

    Which one can never expect from a recently-launched MMO even if this were launched in the state they plan 2.0 to be like.

    That said, I am in fact hoping for the wealth of content and specifically storytelling that the FF series is known for.
    (1)

  5. #5
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.

    if anything if they going to copy the easy route that other mmo's taking there content then at least add a hardmode like others are doing so after you do it first time there is a much harder version of it to do without having to read threw the story. but even then it will feel broken off from the game more then if it was straight threw the story.

    it's official i'ma have to become a millionaire and a programmer and make my own mmo!
    (1)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by weeble View Post
    how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.

    if anything if they going to copy the easy route that other mmo's taking there content then at least add a hardmode like others are doing so after you do it first time there is a much harder version of it to do without having to read threw the story. but even then it will feel broken off from the game more then if it was straight threw the story.

    it's official i'ma have to become a millionaire and a programmer and make my own mmo!
    I'll be honest... I think hard mode is a lazy way to add challenging content.
    (1)

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    I'll be honest... I think hard mode is a lazy way to add challenging content.
    i agree lol. was just speaking in the at the worst situation. i don't really like it in swtor. its all they have really as content at start repeating older content as harder content. and most of it ain't really that much harder. not having the right gears or not knowing what to do is only thing difficult other then that they are a breeze. it is very lazy way to turning one content into 2 lol. but no harder difficulty is worse then least having it that way. dcu did this too and it's got like 1 server that is f2p and swtor might take longer to get there but it will probably end up in the same boat.
    (3)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by weeble View Post
    how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.
    *shrug* I thoroughly enjoy going through a deep and involved story FAR more than I enjoy joining up with 8~64 dudes to wail at a monster, really. But this actually is pretty descriptive of my actual point: "There needs to be varied content to appeal to all bases"

    I'm sure you probably would just skip all cutscenes in the 120-hour main quest just to get to the battles, i'd skip the battles to get to the story (okay, not really, i'm being hyperbolic here). That doesn't means that the game can't attempt to appeal to both of us, right?
    (1)

  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skies View Post
    *shrug* I thoroughly enjoy going through a deep and involved story FAR more than I enjoy joining up with 8~64 dudes to wail at a monster, really. But this actually is pretty descriptive of my actual point: "There needs to be varied content to appeal to all bases"

    I'm sure you probably would just skip all cutscenes in the 120-hour main quest just to get to the battles, i'd skip the battles to get to the story (okay, not really, i'm being hyperbolic here). That doesn't means that the game can't attempt to appeal to both of us, right?
    They can attempt it but recent MMO history has shown it hardly ever works out and one way overpowers the other -- It's why they generally stick with one style of content. Some MMOs may have "solo content" and "group content", but the majority of the time the solo content is usually quests, PvP and most instances with only a few of the instances and dungeons being built towards group play. (That's ignoring difficulty scaling as well.)

    This is why CoP era XI was pretty great because it was built towards those who like storyline and those who like tough battles/fighting, then they ruined it with ToAU by making it purely storybased and lack of any challenge until Alexander fight >.>

    (which was almost 2 years into the expansion lol.)
    (3)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It's the Bioware effect -- a lot of their games rehash earlier content as harder content later on, generally for "side" content. Whether that's good or bad is subjective however.
    (2)

Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast