

theyve said before they cant do huge battle on these servers because of the amount of characters visible on screen. its in the 30-40 range i forget the exact amount.to a point, but the type of content as well. i think people already see this game turning into a 8man static for years to play it. wheres the 32man runs and the 64man runs? i think not just having content but specific types of content is important to. i was expecting full linkshell run events, not just small man stuff that lets face it in ffxi (like salvage and nyzle) wasn't even done by linkshells like other mmo's.
this game started with 15man crabs and now is pushing out 8man dungeons and burning circles that they call content. this isn't content. dynamisis is content, limbus is content, sky ..sea is content. cop missions is content, solo'ing your story is not content. small run stuff is ok for pvp games not pve. swtor has a skimpy 16man endgame and that is just weak to me. it took 15man to do the nm's at one time and that was great, till the destroyed them all in ffxiv.
so yes content but in a very ffxi way i think is what i want. not like other mmo's that all have copy'd this small group and solo mentality. theres a place for all of it but not all of it like mmo's are all pushing out these days.
and yes i know that crystal towers is on the way for 2.0 and i wish i knew more about it, it is probably the only real reason in my head that i plan on coming back and staying. that is if it is done like ffxi, not like any old content. if it ends up being a 16man thing i probably won't stay. i don't want the same bs from guild run mmo's i want full linkshell run things. theres a difference in my opinion with players that use the world linkshell or guild. i want ffxiv to stay linkshell and not be a guild underneath.
but they changing servers ...that is what 2.0 is really all about no? bad servers or not they started the game off like i said with 15man being the normal number, i'm sure you understand then that they had ever intention then to make end content huge. the problem with only being able to handle30-40 would be now and not after 2.0 with the absolutely new servers. i think?


yea, i know. after 2.0 im sure they will have bigger content. they have already stated that massive PvE is inthe works.but they changing servers ...that is what 2.0 is really all about no? bad servers or not they started the game off like i said with 15man being the normal number, i'm sure you understand then that they had ever intention then to make end content huge. the problem with only being able to handle30-40 would be now and not after 2.0 with the absolutely new servers. i think?


I also have to say I disagree with how soloing the main story isn't content. Hell, the fact that you CAN do that is what got me interested in XIV in first place.
Also yes, what people want from XI is the huge amount of content they have, content of all sorts, enough fun and varied content that the utterly shitty and broken mechanics of that game were bearable just for that (or at least is what my friends say, I have never play that game).
Which one can never expect from a recently-launched MMO even if this were launched in the state they plan 2.0 to be like.
That said, I am in fact hoping for the wealth of content and specifically storytelling that the FF series is known for.
how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.
if anything if they going to copy the easy route that other mmo's taking there content then at least add a hardmode like others are doing so after you do it first time there is a much harder version of it to do without having to read threw the story. but even then it will feel broken off from the game more then if it was straight threw the story.
it's official i'ma have to become a millionaire and a programmer and make my own mmo!![]()


I'll be honest... I think hard mode is a lazy way to add challenging content.how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.
if anything if they going to copy the easy route that other mmo's taking there content then at least add a hardmode like others are doing so after you do it first time there is a much harder version of it to do without having to read threw the story. but even then it will feel broken off from the game more then if it was straight threw the story.
it's official i'ma have to become a millionaire and a programmer and make my own mmo!
i agree lol. was just speaking in the at the worst situation. i don't really like it in swtor. its all they have really as content at start repeating older content as harder content. and most of it ain't really that much harder. not having the right gears or not knowing what to do is only thing difficult other then that they are a breeze. it is very lazy way to turning one content into 2 lol. but no harder difficulty is worse then least having it that way. dcu did this too and it's got like 1 server that is f2p and swtor might take longer to get there but it will probably end up in the same boat.


*shrug* I thoroughly enjoy going through a deep and involved story FAR more than I enjoy joining up with 8~64 dudes to wail at a monster, really. But this actually is pretty descriptive of my actual point: "There needs to be varied content to appeal to all bases"how is solo'ing a story line in probably a total of a few hours content? yes it's a good story but in the end that is all it is. the last boss took me a few tries cause it took a bit to figure out the canons, but that is about it. other then that it took one try threw the hole thing. no dry runs as we called it in ffxi, no dying repeatedly. no anything, but i figure this would or could change for 2.0 and beyond.
I'm sure you probably would just skip all cutscenes in the 120-hour main quest just to get to the battles, i'd skip the battles to get to the story (okay, not really, i'm being hyperbolic here). That doesn't means that the game can't attempt to appeal to both of us, right?



They can attempt it but recent MMO history has shown it hardly ever works out and one way overpowers the other -- It's why they generally stick with one style of content. Some MMOs may have "solo content" and "group content", but the majority of the time the solo content is usually quests, PvP and most instances with only a few of the instances and dungeons being built towards group play. (That's ignoring difficulty scaling as well.)*shrug* I thoroughly enjoy going through a deep and involved story FAR more than I enjoy joining up with 8~64 dudes to wail at a monster, really. But this actually is pretty descriptive of my actual point: "There needs to be varied content to appeal to all bases"
I'm sure you probably would just skip all cutscenes in the 120-hour main quest just to get to the battles, i'd skip the battles to get to the story (okay, not really, i'm being hyperbolic here). That doesn't means that the game can't attempt to appeal to both of us, right?
This is why CoP era XI was pretty great because it was built towards those who like storyline and those who like tough battles/fighting, then they ruined it with ToAU by making it purely storybased and lack of any challenge until Alexander fight >.>
(which was almost 2 years into the expansion lol.)



It's the Bioware effect -- a lot of their games rehash earlier content as harder content later on, generally for "side" content. Whether that's good or bad is subjective however.
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