Not only are you making a strawman argument here about anyone here wanting this game to be Azeroth, but you're denying the fact that there are those here who really want XI-2
FFXI (Chains of Promathia) for the win...
Because XI was built around a gratuitous amount of time sinks.
Yes this is an MMO and there should be long term goals. But what people don't want is the time-locked walls every few steps. 24-72 hour HNMS, 72 hour lock out on Dynamis, low pop rates in the botted claim-fest known as Sky. The list goes on.
It's not that people are against things like XI endgame events, they're against having to play according to the game's schedule.
I personally hope the dungeons in 1.21 are more something like sky or even Einherjar and that Hamlet Defense is like Campaign. But that the XIV twist is continuing low reentry restrictions like Primals.
If XIV is going to compete, then the core of the game needs to be accessible on a players own schedule.
Chains of Promathia, imho, was a great story and had some really challenging fights, but as far as gameplay itself is concerned Treasures of Aht Urghan was better. The story wasn't as good, but between Beseiged, Nyzul Isle, Assault, Eihnerjahr, it had more gameplay options then Chains of Promathia had. Also, anybody could participate with only one completed mission into the main storyline, unlike CoP and Zilart, which required you to be almost finished with the missions to gain access to sea and sky. Then again, that's just me, your mileage may vary.
Long time sinks that were all accessible. You didn't need to farm Land Kings. You didn't need to enter Dynamisis. The content was there for those who wanted it. All the story based content was readily available for ANYONE and everyone. You could spend two hours a day and achieve everything that was intended for the majority.Because XI was built around a gratuitous amount of time sinks.
Yes this is an MMO and there should be long term goals. But what people don't want is the time-locked walls every few steps. 24-72 hour HNMS, 72 hour lock out on Dynamis, low pop rates in the botted claim-fest known as Sky. The list goes on.
It's not that people are against things like XI endgame events, they're against having to play according to the game's schedule.
I personally hope the dungeons in 1.21 are more something like sky or even Einherjar and that Hamlet Defense is like Campaign. But that the XIV twist is continuing low reentry restrictions like Primals.
If XIV is going to compete, then the core of the game needs to be accessible on a players own schedule.
The problem was not XI, it's the players that want instant gratification. They have this arbitrary way of thinking that because they don't have the time to do certain things in the game, the game doesn't cater to their needs. The game offered something for everyone; YES, EVEN SOLOERS.
Not that reasoning and logic works with these people.
All I see is hurr.
I think its basically because people have played FF11 and they don't want the same experience again, they want something new.
I played FF11 for 5 years and although it had some really great stuff it also had some really shitty stuff as well, its one of the only games where I actually felt like I was working instead of having fun.
Obviously its all completely changed now with the addition of Abyssea's and I'm sure nobody wants it to follow in those footsteps either.
I'm ok with them bringing over certain aspects like level sync but think they also need to have new idea's to complement them.
Again you are talking out of your backside.
Personally I think Vanadiel has a much better world and lore than the other's you list including Erozea but it doesn't mean I want FF14 to emulate them.
Last edited by Jinko; 01-24-2012 at 12:24 AM.
Honestly... because at it's height... FFXI did 500k in subs....
and FFXIV did more than that (albeit no one stayed) on a poor PC launch with really high system requirements and no consoles based off of only a promise from Tanaka that FFXIV was drastically different than FFXI
I love FFXI... but going by the numbers.... I don't know that I would have patterned the next SE MMO after it either...
there is a difference between profitable and successful
^ hehe I'm sure at this point SE would settle for profitable. :P
Personally, I'm against adding things from XI strictly and only because it was in XI. If it's a good idea, sure go for it. I have no issue with taking good ideas from XI and implementing them in XIV with adjustments to work with XIV. Mostly I want XIV to be its own game, not just XI-2.Why do people say no to anything FFXI? Doesn't make sense seeing this chart......... http://static.finalfantasyxiv.com/pl...36kgy8gt57.jpg
Again there's nothing wrong with adding good ideas from XI, though not without adjustments to suit XIV. Some things can't really be strictly copy/pasted. Also if they can make the ideas better, why not? Copy/pasting systems just to suit nostalgic players isn't a good idea. Take the idea, make it better, add an XIV twist. Make it a new thing for a new game.
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