
First they came for the third dungeon, and I did not speak out—because I wanted more Zodiac relics.
Then they came for the second dungeon, and I did not speak out— because I wanted more Eureka.
Then they came for the other second dungeon, and I did not speak out—because I wanted more Hrothgar relics.
Then they came for the first dungeon—and there was no more dungeons and you do MSQ through Eureka.
Update: Yoshi P confirmed they're deleting a dungeon from now on from every other patch to make more content. Coincidentally they announced the release of umbrellas, gathering beast tribes. Coincidence?
Is this a troll thread or do you have links to yoshi confirming the deletion of a dungeon? I feel like this is a troll thread. But I can’t say until I see some proof. How would we get tomes if he deletes all the dungeons.




They are referring to the fact there were 2 dungeons every-other major patch, and 1 dungeon for the remainder, where normally there was always 2.
Now there is actually only 1 dungeon each major patch and that's how it's going to be forever now. I don't think they intend to go back on this because they succeeded in their goal to create a wide variety of dungeons to get in roulettes.
That one dungeon we still get will be related to the main story - the other dungeons were optional sidequest dungeons and those are what have been stopped.
Bring back more dungeons!
Possibly for time to implement more open world content or have public dungeons lol. I would welcome it.

Problem it's not this nor that. They cut content little by little from 3.0 . In 2.x there was 3 per patch. Now it's 1 and I bet even less in 6.x. but what we get in its place? Nothing. They cut deap dungeons and stop doing eureka. I hated eureka but deap dungeons was good. So what we get in place of dungeons that is not afk activity. We don't need more crafting. This is the game that got the biggest amount of crafting content ever. We mid core players (the biggest part of players) need content ad well.
Well they told us the reason for no deep dungeon in ShB, its because they didn't want it to feel samey as the two previous ones we have so they skipped out on shb and said they would try to add one in EW. And we still have Field (eureka) content in shb its bozja and zadnor. They stopped doing extra dungeons because dungeons were always filler content essentially and they feel like they dont need that filler content anymore. Im sorry to say that not everything will appeal to you and will be aimed towards what you do. Midcore players have been the main ones to get content for so long that i think its ok to give gatherers and crafters something too honestly.Problem it's not this nor that. They cut content little by little from 3.0 . In 2.x there was 3 per patch. Now it's 1 and I bet even less in 6.x. but what we get in its place? Nothing. They cut deap dungeons and stop doing eureka. I hated eureka but deap dungeons was good. So what we get in place of dungeons that is not afk activity. We don't need more crafting. This is the game that got the biggest amount of crafting content ever. We mid core players (the biggest part of players) need content ad well.

different things are fine. its clear i will not like all.i don't like eureka at all but its ok. problem is when they take things out like deep dungeons but give nothing in its place. this game is the biggest mmo of the past years yet they act as if its the same game from 2.0 that just come from a big fail. why? have a team for dungeons, a team for pvp and for crafting things. but we never go any thing in place of the cut content.Well they told us the reason for no deep dungeon in ShB, its because they didn't want it to feel samey as the two previous ones we have so they skipped out on shb and said they would try to add one in EW. And we still have Field (eureka) content in shb its bozja and zadnor. They stopped doing extra dungeons because dungeons were always filler content essentially and they feel like they dont need that filler content anymore. Im sorry to say that not everything will appeal to you and will be aimed towards what you do. Midcore players have been the main ones to get content for so long that i think its ok to give gatherers and crafters something too honestly.
why they need to take content from one place to have More time and Resources to put into other Content. why not get more people to the team and have different teams for different content . its not as if this is 2.0 and they need to show if this game can work in the long run. as for better quality dungeons where are they. they are as good or bad as they was in 2.x-4.x. gear drops was not that good over all as well and there was Recolors of old stuff.
Last edited by SamsaraTrickstar; 08-30-2021 at 05:39 AM.
I want my dungeon back or faster patches, having one dungeon for so long on the ex roulett just sucks, also it was nice having something not msq related... you also dont need to adapt them for trusts.... lets us have one nice off story one, or even harder one...



HOLY NECRO, BATMAN!
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Last edited by Breakbeat; 08-29-2021 at 10:05 PM.
"If you pay attention to the world, it's an amazing place. If you don't, it's whatever you think it is.” – Reggie Watts
IDK if its necro its still a current theme... I dont wanna be mean but just look at the old trailers with had like 6 min or more and were stuffed with features, now we have to be glad we still gettin ONE dungeon and itll always be kinda lame is the trust must be able to do it..
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