What we need is "Savage" dungeons.
Used to play Everquest II like 10 years ago. In the last 2 expansions before i quit (due to a variety of reasons) there were 3 tiers of three dungeons (sorta easy, normal, hard) and later in the patch 3 more of Very Hard dungeons would be added. Like Vigilant dungeons in Sentinel's Fate or Drunder dungeons in Destiny of Velious. That was content that actually tested you. Tested the limits of what you were capable of. These dungeons were incredibly fun to wipe in and after some time actually clear them. But maybe players' mentality was different back then.
P.S. Fun fact: also these dungeons had Flawless Victory (noone died during the run) and Sense of Urgency (clear the dungeon super fast) achievements associated with them. Sense of Urgency was 1 hour.



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