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  1. #21
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Thoosa View Post
    Isn’t the first tier of savage in a set usually the easiest and they get harder in later tiers? When this tier came out it was a mess due to item level and people being new, but now it is easy because of item level and people knowing the fights.

    How hard to people want them? Make them too hard and raiding will die, wasn’t that the gordias problem? IMO this tier is easier than o9s-o12s but I’m sure when the last tier is out there will be loads of threads complaining it’s too hard. :P
    This^ You can't expect them to make the first tier of savage hard with the new expansion bringing in newer players. You'll just scare them away. Once they get comfortable with it, I'm sure the higher tiers will be much difficult than these. Have patience or if you want a challenge, bring a bad weapon into raid and see how you do.
    (0)

  2. #22
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Account for the fact that you are human and what you are asking for might go beyond your own human limits. Do you want mechanics where you never know what's gonna be? They are random, deal big damage, and now eating an AOE gives you 5 vulnerability stacks instead of 1. How you gonna know where and when to move, or when a stack/spread marker is coming? What if raid wide damage happens back to back right after a stack mechanic, or even worse, a spread mechanic, what if it happens at 0.2%

    That doesn't sound fun, or challenging, that sounds frustrating. The fights are "easy" because you adapt to the set patterns over time, this is what we humans excel at more than anything. Take adaptation out and you got your challenge, but it may not be the kind you actually want. Let's not turn FFXIV into an impossible game to play even for you hardcore players.
    (3)

  3. #23
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thoosa View Post
    Isn’t the first tier of savage in a set usually the easiest and they get harder in later tiers? When this tier came out it was a mess due to item level and people being new, but now it is easy because of item level and people knowing the fights.

    How hard to people want them? Make them too hard and raiding will die, wasn’t that the gordias problem? IMO this tier is easier than o9s-o12s but I’m sure when the last tier is out there will be loads of threads complaining it’s too hard. :P
    This tier was never a mess. Outside Titan, the bosses do very little damage to tanks. People were cheesing Leviathan within the fight couple weeks, and he's the third fight. I'll say Eden Prime is far better than the complete joke that was Alte Roite but that's not saying much.

    Gordias' problem was they gearlocked it. No matter how skilled a player you were, clearing Manipulator prior to week five was impossible. Upping the difficulty slightly from what it is now wouldn't put Savage anywhere near Gordias.
    (2)
    Last edited by ForteNightshade; 11-17-2019 at 05:30 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #24
    Player
    WinterGALXz's Avatar
    Join Date
    Nov 2019
    Posts
    1
    Character
    Victoriaz Lamperouge
    World
    Malboro
    Main Class
    Gladiator Lv 80

    savage mode make it less harder

    i try some savage mode but the hardest one was lvl 80,and keep mess up
    (0)

  5. #25
    Player
    Mithia's Avatar
    Join Date
    Jul 2015
    Posts
    74
    Character
    Mithia Wryght
    World
    Phoenix
    Main Class
    Paladin Lv 80
    To be fair, I understand where you are coming from, however, 3 days of raiding a week shouldn't be considered little. Savage should be completed before the catch-up patch comes about for experienced groups. I'd rather contribute your increasing experience towards the content becoming trivialized. There is a more challenging experience out there, it's up to you to participate in it or not.
    (1)

  6. #26
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The issue with savage isnt so much its difficulty or lack of depending on perspective.

    For many people it's simply that you just dont get anything from it. And it's a very western thing I believe. If I'm correct over on JP land. More people raid because they can just jump into party finder or raid finder and get on with it. There's a whole different mentality over there that means people wont even dare to queue if they aren't down with the content. And that leads to a higher participation and higher success rates.

    This side though. There's just to many self entitled you don't pay my sub I'm awesome you all suck players that will join any group they can and feel entitled to be carried by the other 7 people. only to end up in a party of people where half of them share that same mentalitiy and it is that reason the raid finder is dead. And many people just dont bother...

    It's a very basic context of effort vs reward. And for many the rewards just aren't worth the effort especially when dealing with the vast amount of entitled players and attitudes that are present out there. Even statics continuously fall apart. Oh hey great we cleared 3s. Good going guys... come back the next night and find half ya group has jumped ship to a new group and already into 4s because why should they wait for you... they want it nowwwww!!!

    the other issue with statics is the time frames. many statics want players to be there 25 hours a day, 8 days a week to get them clears as fast as possible and many players just aren't that interested. but you won't see statics that are literally just saturday and sunday nights because you can almost guarantee someones going to be impatient and can't wait till saturday to get into the next raid and thus another static ends up falling apart...

    The issue this game has with difficulty is its duty finder mentality. It's never about lifting players up to the challenges. It's always about bringing the challenges down to the players regardless of how lazy they are. And that cascades onto every level of content.. regardless of level. oh you failed. it's not a case of if you try just a little bit harder... its a case of here's a massive echo buff to make it even easier than it already is..

    I don't do savage raids or rarely even ex trials anymore. Nothing to do with difficulty everything to do with it's just not worth the hassle and drama of dealing with the average player. And in truth I would even label myself as an average player and admittedly these days I probably am. Defeated by the entitled mindset. Why should I bother when none else is... these days i just stick to doing content with my friends and apparantly that makes me elitist.

    Unsyncs modes and stuff just make it worse because even if there is a reward youd actually like. You know you can just roflstomp it later which will not only make the reward easier to get but destroy its value to those who earned it.

    Be like Usain bolts Olympic gold medals if the Olympic committee just decided to give everyone gold medals just for turning up.. so Bolts gonna be there at the start line and be like sod it i'll just walk to the end. gonna get a gold medal anyway what does it matter.
    (6)
    Last edited by Dzian; 11-18-2019 at 02:05 AM.

  7. #27
    Player
    JohnathonBravo's Avatar
    Join Date
    Jan 2019
    Location
    Bimsa Bo Binsa
    Posts
    2
    Character
    Johnathon Bravo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I feel like fights should be closer to midas difficulty instead of what we have now. At least have interesting fights that are pushing the envelope instead of bosses that are basically training dummies. The adds phase in a8s is a great example of being more than a simple mechanics check, its a dps check and a unique one, where you need to manage your dps and not just attack the bosses blindly. This sort of mechanic has been missing completely since brute justice, and only returned in alex ultimate.
    (0)

  8. #28
    Player
    Pallero's Avatar
    Join Date
    Feb 2016
    Posts
    33
    Character
    Paljero Nono
    World
    Alpha
    Main Class
    Scholar Lv 90
    Gordias was exactly how it should be. Playerbase is more informed, we have crossworld parties and connections are better. Tankbusters and basic dumb raid aoes don't need castbars, A2 style fight needs to happen again and fights generally need far more adds, slows and stuns need to matter, and you shouldn't be removing sizeable chunk of the fight mechanics from the end by just dpsing more with gear over time.
    E1S is the only one where we see all the mechanics happen at least once by now, and that's just because it loops the post-cutscene phase twice. Skipping the boring heal spam checks is plenty fine, but you don't even see the hardest mechanic phase of E2 and E3 if you didn't mass suicide and heal LB.
    (0)

  9. #29
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    I have feeling OP is using the word "easy" - as opposed to "difficult" incorrectly, or maybe being misunderstood.

    From his post, this is about FFXIV raiding being pre-scripted "synchronized dance".
    It is like old 2D scroller-shooters on consoles, where to beat the level, you had to memorize from which corner of screen will new wave of enemies appear.

    Depending on how you look at it, you might call it boring easy if you have excelent memory, or very hard if you dont.
    Also, you might be annoyed by such memory games, because you are looking for different kind of challenge - namely quick-wit reactions on unpredictable boss mechanics.

    That kind of mechanics are well known from other MMOs, WoW being prime example.
    (I'm only talking Lich King and older, can't speak for new WoW content)

    WoW bosses have by and large had fewer mechanics than FFXIV ones, however, they often use them in UNPREDICTABLE manner + they will be able to randomly crit-hit on tanks, meaning the healers will need to be on their toes, and even that might not save the tank if the crit-hit sequence coincides with some boss ability.

    I have only been playing FFXIV from Stormblood, but what I read about original Alexander, it was closer to that style.
    In StormBlood's Delta-to-Alphascape, I have seen NOTHING BUT synchronized dancing.

    I personaly dislike this as well.
    I do like FFXIV for many things, but their japanese-style precision-geometric-timed-raiding, is in my eyes inferior entertainment to some well-designed WoW encounters.

    All you really need to do to see this, is how every arena is circle or square - designed to be covered by mathematicaly precise geometric shapes to be avoided by memorizing the right spots.

    Remember Gruul the Dragonkiller's uneven "natural" cave? Lady Vash and her throne room with pedestal in the middle going down to water in all directions? And much more.

    FFXIV raiding is not more "easy" or "difficult" than for example WoW.
    The difficulty is (I'm bit oversimplifying) build by DIFFERENT MEANS - memory game VS quick&correct reaction game.
    People will find one or the other more challenging, depending how their minds work.

    Note also, that more random design has downsides. One evening you might be lucky and kill boss in one pull, compared to wiping on the same boss next week, because he is giving you nasty combination of abilities in a row.

    Personally, I would love for SquareE to get out of their comfort zone, and create more imaginative and random-flowing encounters. Not all of them, just mix it a little.

    PS: There is a thread in healer forum complaining about healing in this raid tier boring them to sleep. This problem comes from the same source - predictability once memorized and no strong boss auto-attacks.
    (3)
    Last edited by RylaBee; 11-28-2019 at 08:56 AM.

  10. #30
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    there is also the issue that as veteran players play over time - the level of play increases - meaning you're just naturally playing better over time as the game goes on.

    now unless your static is entirely full of noobs to endgame raiding - that might make raiding difficult for them because they've literally never seen anything like it before.
    (2)

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