Devs are on record saying they don't want to do savage dungeons, as it puts too much pressure on the healer unless you have a rdm or smn, and if they did it they wouldn't want rdm or smn to be mandatory picksWhat we need is "Savage" dungeons.
Used to play Everquest II like 10 years ago. In the last 2 expansions before i quit (due to a variety of reasons) there were 3 tiers of three dungeons (sorta easy, normal, hard) and later in the patch 3 more of Very Hard dungeons would be added. Like Vigilant dungeons in Sentinel's Fate or Drunder dungeons in Destiny of Velious. That was content that actually tested you. Tested the limits of what you were capable of. These dungeons were incredibly fun to wipe in and after some time actually clear them. But maybe players' mentality was different back then.
P.S. Fun fact: also these dungeons had Flawless Victory (noone died during the run) and Sense of Urgency (clear the dungeon super fast) achievements associated with them. Sense of Urgency was 1 hour.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

