Maybe DWAD isn't a good example as I somewhat agree. But that's an example that can be replicated across multiple DPS jobs which MNK simply falls behind on. Jump proccing mirage dive comes to mind. What I mean is NIN's main thing it has going is Ninki and Ninjutsu and huton to a much lesser extent. There is much more synergy within NINs core identity than there is in MNKs.
I'm mostly talking in regards to MNKs core mechanics, Greased Lightning, Chakras and positionals. There is very little within MNKs kit which actually engages with these mechanics. Positionals have no reward aside from increased potency and crit on Bootshine which synergizes with deep meditation. That's one WS out of 6 which has meaning to MNKs gauge and it's RNG dependent. TK is a trap and can be a gain or a loss depending on downtime length and anatman ticks when optimizing. So, it has a very underwhelming synergy with GL, the rest of the GL skills, RoE (which has a niche to hit 6 opo-opo hits under PB), Anatman, 6SS, Form Shift, PB (if that can even be counted anymore outside of the opener) have almost no interaction with GL other than to maintain it. Why bother even having 6SS increase GL length still after the QoL MNK got? Lastly we have Chakras, they are an all or nothing deal. They are only useful if you have all 5 anything less than 5 is completely useless. They are RNG on top of RNG to obtain and only Brotherhood can help you get more.
To sum up: MNK has next to no synergy with its 3 core mechanics. One positional is leagues ahead of all others, TK is too niche to make much impact on the GL mechanic, Chakras are RNG, have an all or nothing deal and BH punishes the MNK for double caster comp.
NIN on the other hand: Ninki doesn't need to be capped to be used. Bunshin actively helps build ninki further whilst doing more damage. TCJ > Meisui interacts with ninki, Kassatsu boosting and giving one charge of mudras is nice interaction with the Ninjutsu mechanics, ninjutsu resetting shukuchi is nice for gap closing a few times. NIN genuinely synergizes well within its own kit with MOST of its abilities. Again, I agree DWAD > Assassinate is button bloaty and doesn't interact with the job gauges whatsoever.
I would like to see more interaction/synergy with MNKs core rotations and gauges.
Chakras increased to 7 to allow an overflow would be nice or give TFC the pitch perfect treatment so that it can be expended prior to 5 chakras albeit at less potency. But their is always incentive for Max stacks when necessary. This would help MNK going into downtime with chakra stacks unnecessarily allowing them to build them back and not feeling like you've 'wasted' a TFC because you crit your last hit before the boss left and ended up with 4 or 5 chakras.
I would move chakras off of crit RNG and scatter them throughout landing positionals so that there is some synergy between positionals and chakra building. These are just ideas off the top of my head but you get the jist. I agree MNK doesn't need unneccesary buttons and the eclectic moveset could work, but there needs to be more to MNK than just double true per twin and hope for Chakras in the meantime? And please stick Leaden fist on the gaue icon... Searching for that icon during buff intensive moments is a nightmare.
To clarify: I don't want MNK to become NIN. I want it to have its own identity and be more engaging with its resources so that it actually feels like its evolving as a job.


Reply With Quote

