Quote Originally Posted by MoofiaBossVal View Post
I'll pitch in.

The way leveling is implemented in most modern MMOs (and by extension, most RPGs and JRPGs) makes no sense...
Quote Originally Posted by Jojoya View Post
Maybe that's the problem with today's MMO. They shouldn't be trying to make players feel uniquely powerful in an environment where we're intended be working cooperatively with other players on a regular basis if we're to succeed.
I agree with these posts so much. Many things in MMO's feel like they're tacked on because they've been done before whether or not they actually fit. Levels all feel the same no matter how high they go and the disparity between level is so needlessly huge that it divides the playerbase. If you're an invested player trying to get a friend to join the game you either trivialize anything they want to do with your overleveled character or you have to put up with being shackled by something like level sync.

Likewise in lore, being the one true hero just doesn't work in an MMO. I've always felt the strength of this type of game was being able to create a living world, with other players as part of this world. I don't have to be the greatest of them all and I don't want the game pretend that I am especially if it's blatantly untrue (like if I'm the one being carried through content by better players).